Ep. 13: Sunshine's second Night Mare Checkmate dazzles the arena while leaving Kid Muscle dazed
Aired on April 3, 2002

13
The villainous Super Villain Sunshine unleashes her second Night Mare, titled Checkmate, which captivates the audience with its dazzling performance. However, the spectacle leaves Kid Muscle in a state of confusion and daze. This reaction stems from the unique nature of this particular DMP villain, who possesses the ability to feel no pain. Unlike previous opponents, this lack of physical sensitivity disrupts Kid Muscle's expectations and strategies during the confrontation. The source material identifies this event as the first part of a four-part sequence, highlighting the specific challenge posed by an adversary immune to the sensations that typically define combat encounters in this context.
Episodes
- Ep. 9 · Shacodile's Grandson Seeks Revenge Against Kid Muscle in Final Showdown
- Ep. 10 · Muscle League visits Little Tokyo to confront the Sunshine Nightmare
- Ep. 11 · Terry the Kid faces Tyranoclaw in a steel cage match with Kid Muscle refereeing
- Ep. 12 · Terry defeats Tyranoclaw's Jurassic hand using cold weakness and Calf Branding
- Ep. 13 · Sunshine's second Night Mare Checkmate dazzles the arena while leaving Kid Muscle dazed
- Ep. 14 · Kid Muscle Faces Checkmate's Triple Threat Transformation in Part 2
- Ep. 15 · Muscle League Reacts to Checkmate's Betrayal of Sunshine
- Ep. 16 · Checkmate's Knee Injury Leads to Kid Muscle's Victory via Kinniku Buster
- Ep. 17 · Roxanne Rocks!