

Tales of Eternia THE ANIMATION
Studios
Staff
Characters
Episodes (13)
1EP 1Reid encounters Corina in the forest near the Haunted Swamp
Jan 8, 2001While hunting in the forest, Reid comes across Corina, a skilled bard. She tells him about a dangerous location known as the Haunted Swamp situated in the vicinity. Corina explicitly advises Reid to avoid this area due to the potential risks associated with it. The encounter highlights the immediate interaction between the hunter and the musician, establishing the setting for their brief exchange regarding the nearby hazardous terrain.
2EP 2Reid discovers Maronne is a professional monster hunter as they travel to Belcagne
Jan 15, 2001Reid learns that Maronne is a professional monster hunter. The two are headed to the maritime city of Belcagne, which consists of many large and small islands with Verka as its capital.
3EP 3Farah prepares for tomorrow's journey while others seek relaxation after defeating the Ocean Demon
Jan 22, 2001Following the defeat of the Ocean Demon, Farah immediately begins making preparations for the journey scheduled for the following day. Her companions, however, prefer to take some time to rest and unwind before the departure. This creates a contrast between Farah's urgent readiness and the group's desire for immediate relaxation in the aftermath of their recent victory.
4EP 4Women compete in a nine-island swimming trial to fulfill a wish
Jan 29, 2001The Trial By Sea requires participants to swim one lap around each of the nine islands. This event is open to any woman who wishes to take part. The rules state that the victor of this competition will have their wish fulfilled. The narrative focuses on the challenges and stakes involved in this specific aquatic contest, highlighting the opportunity for participants to achieve their desires through physical endurance and skill in the water.
5EP 5Belcagne's group faces financial strain due to soaring wood prices from high boat demand.
Feb 5, 2001A sudden surge in demand for boats drives the cost of wood to unprecedented heights. Consequently, the group discovers they lack the necessary funds to purchase the required materials for their project. This economic pressure creates a significant obstacle for Belcagne and her companions, forcing them to confront the financial realities of their current undertaking amidst the rising market rates for essential resources.
6EP 6The group splits to search for a hot spring while Keele discovers a familiar object in the ruins
Feb 12, 2001Farah, Maronne, Meredy, and Corina choose to search for a hot spring. Meanwhile, Keele and Reid decide to investigate the ruins. During this exploration, Keele discovers an object on an altar within the town. This item is identical to the one Reid previously found on the ocean floor. The discovery connects the separate activities of the two groups. The narrative focuses on this shared finding and the parallel actions taken by the characters as they pursue their respective interests in the location.
7EP 7Three individuals known as the Dark Wings arrive on the shores of Belcagne
Feb 19, 2001A group of three people who identify themselves as the Dark Wings make an unexpected arrival on the island of Belcagne. They wash ashore, marking their entrance into this new location. The narrative focuses on these specific individuals and their mysterious designation as they begin their presence in this setting. Their arrival serves as the central event described in this segment, highlighting the introduction of these characters to the environment without further elaboration on their origins or immediate actions beyond their landing.
8EP 8Excia brings back the ancient Sea Festival tradition in this episode
Feb 26, 2001The narrative focuses on the revival of a historical event within the setting of Excia. This specific occasion is identified as the Sea Festival, which is described as an ancient tradition. The storyline centers on the restoration or re-establishment of this cultural practice, highlighting its significance to the location. No other plot details, character actions, or specific outcomes are provided in the source material regarding the execution or reception of the festival.
9EP 9Keele and Meredy observe two figures approaching Reid from the library window
Mar 5, 2001Keele and Meredy are conducting research in the library when they spot Reid through a window. Illuminated by moonlight, they witness two figures approaching Reid from behind.
10EP 10Gospel of Nereid Leader Steals Greater Craymels as Reid Flees to Island
Mar 12, 2001The head of the Gospel of Nereid organization successfully takes possession of the Greater Craymels. In response to this theft, Reid and his companions determine that they must escape their current location to ensure their safety. They choose to travel to an uninhabited island, believing it to be a secure refuge where they can hide effectively from their pursuers and avoid further confrontation while the stolen items are in enemy hands.
11EP 11The Gospel of Nereid prepares to attack Inferia with Greater Craymels under the Golden Mask.
Mar 19, 2001Following the acquisition of the Greater Craymels, the organization known as the Gospel of Nereid readies itself for a comprehensive assault on the region of Inferia. This major offensive is directed by their supreme leader, who is identified by the moniker of the Golden Mask. The narrative focuses on the strategic preparations and the imminent confrontation initiated by this faction as they mobilize their forces to execute the planned attack against their target.
12EP 12The Ultimate Weapon From Celestia Brought to Inferia During the Aurora War
Mar 26, 2001This entry concerns a specific artifact known as the Wedge of Punishment. It is described as the ultimate weapon. The item was transported from the location called Celestia to the place named Inferia. This transfer occurred during a conflict referred to as the Aurora War. The source of this information is identified as IMDb. The text provides no additional details regarding the weapon's capabilities, its creators, or the specific events of the war. It solely establishes the origin, destination, and historical context of the object within the narrative framework provided by the source material.
13EP 13The group witnesses the Craymel Cannon's overwhelming power and its new trajectory.
Mar 26, 2001Reid and his companions are left stunned by the immense power of the Craymel Cannon. As they stand in awe, they observe the weapon adjusting its course to fire directly at Inferia's castle.
Similar titles
Frequently asked questions
- How many episodes does Tales of Eternia THE ANIMATION have?
- Tales of Eternia THE ANIMATION has 13 episodes.
- When did Tales of Eternia THE ANIMATION come out?
- Tales of Eternia THE ANIMATION came out in 2001.
- Which studio made Tales of Eternia THE ANIMATION?
- Tales of Eternia THE ANIMATION was produced by Xebec.
- Who directed Tales of Eternia THE ANIMATION?
- Tales of Eternia THE ANIMATION was directed by Staff #96223.
- Is Tales of Eternia THE ANIMATION finished?
- Current status of Tales of Eternia THE ANIMATION: Finished.








