

Bobobo-bo Bo-bobo
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40EP 40Bo-bobo uses chaotic roulette and faces Halekulani's currency field
Jan 8, 2005Haou has grown stronger, prompting Bo-bobo to deploy a chaotic roulette attack against him and his siblings. This unpredictable move can smash targets, summon ninjas, or transform victims into shōjo characters. Once these obstacles are removed, the group confronts Halekulani, who demonstrates an impenetrable money field. Anyone struck by this field is converted into currency. The narrative notes that Bo-bobo and his companions might prefer to spend the resulting money rather than engage in combat with the villain. This sequence highlights the absurd nature of the attacks and the financial dilemma presented by Halekulani's unique defensive ability.
41EP 41Magical confrontation with Halekulani involving financial powers and a high-stakes board game
Jan 15, 2005Halekulani confronts Bo-bobo’s group, demonstrating his "Fist of Gorgeousness" by transforming bills into phoenixes, coins into knights, and allies into currency. Bo-bobo, Don Patch, and Jelly withstand these assaults while appreciating luxury. The villain then traps them in a board game where his accumulating wealth results in jewel-encrusted torture. Victory requires Bo-bobo to roll the rhino of fate, potentially needing the power of barbecue to succeed in this financial battle.
42EP 42Bo-bobo attempts to conquer the troublesome board game despite Halekulani's financial dominance.
Jan 22, 2005Bo-bobo decides to seize control of Halekulani's board game, transforming it into a chaotic experience featuring aliens in haunted houses and fish used for massages. He asserts total authority over all movement within the game. Although his opponent appears defeated and ready to jump rope, Halekulani reveals the true strength of wealth, unleashing an ultimate power backed by trillions. As Bo-bobo continues his aggressive assault, he may possess knowledge of a force more potent than money, provided he does not desire it so intensely. The narrative highlights the clash between Bo-bobo's unconventional game mechanics and Halekulani's overwhelming financial resources.
43EP 43Bo-bobo reveals the secret of everyday life while rescuing Gasser from Cyber City
Jan 29, 2005Bo-bobo explains that mundane daily existence holds greater value than wealth, illustrated by a strange seven-day routine involving eating crab, conquering Japan, destroying planets, and chasing ghosts. This period also includes the final defeat of Halekulani. However, the victory is short-lived as Gasser is kidnapped by forces from Cyber City, where the powerful Giga prepares to claim his new captive. The group must embark on a rescue mission to save their ally. The journey ahead is fraught with peril, including navigating dangerous waters and facing a threatening torpedo. The narrative balances the absurdity of Bo-bobo's schedule with the urgent stakes of the abduction and the impending confrontation in the cyber domain.
44EP 44Bo-bobo's team faces a wheel-headed assassin in Cyber City with Gasser missing and Jelly transformed
Feb 6, 2005With help from Torpedo Girl, Bo-bobo's group arrives in Cyber City and encounters a broadcast featuring a wheel-headed assassin who causes extreme dizziness. The team faces significant setbacks as Gasser is missing and Jelly has been transformed into a sausage. Despite these obstacles, Bo-bobo remains determined to defeat the enemy, employing various methods including pirouettes, driving, and attending piano lessons. This confrontation marks the first victory against The Six Cyber Knights, leaving five opponents remaining for the team to face in their ongoing mission.
45EP 45Bo-bobo's team faces rebounding bungee fighters and strange sidekicks.
Feb 13, 2005Bo-bobo's group is captured by a warrior engaged in a rebounding bungee battle alongside two inept companions: a karate-using rabbit with poor spelling and a depressed bag-faced man who enjoys cookies. The heroes soon discover their struggles lead only to a bottomless pit. To resolve this, Bo-bobo covers the abyss with a Mystery Box, creating uncertainty about what lies beneath, whether it be a trap, fulfilled dreams, or an exorcising Jelly.
46EP 46Libraries and Driving Tests!
Feb 20, 2005Bo-bobo watches Gasser become Giga's masterpiece, but Torpedo Girl splits the team to face separate Cyber Knights. She, Don Patch, and Jelly confront a writer who controls language, using protective torpedo power to make him eat his words. Meanwhile, Bo-bobo and Softon take a driver's education crash course with a car-headed teacher, while Dengaku Man drives.
47EP 47A clash of abilities and determination involving a green onion or perhaps garlic.
Feb 27, 2005An adversary attempts to erase the group's memories but fails upon discovering Don Patch lacks a mind, subsequently transferring that empty-headed state to himself. Meanwhile, Bo-bobo concludes his battle with Giga, displaying intense anger. The team, excluding Dengaku Man, is reunited by J, a mysterious warrior with an onion or garlic head who rules Cyber City using the enigmatic Black Sun power. Although Softon identifies an honorable rival, he is swiftly defeated by the mustached fighter's superior technique. This encounter highlights the unexpected vulnerabilities of the group and the formidable skills of their new, enigmatic associate.
48EP 48Bo-bobo and Dengaku Man fuse into singing idol Denbo to defeat Softon
Mar 6, 2005Softon, despite being buried, returns to challenge Bo-bobo while J performs action poses. Softon advises Bo-bobo on how to defeat him, leading to a fusion attempt with Dengaku Man. This process results in the creation of Denbo, a beautiful female singing idol. Denbo uses nunchaku to tenderize an onion and initiates a powerful sing-along where the lyrics manifest physically. The villain is overwhelmed by jelly and beta-carotene during the performance. Additionally, Denbo and a senate candidate boss the villain around, effectively ending the threat through this chaotic musical confrontation.
49EP 49Giga challenges Bo-bobo's team to a battle involving art appreciation and brain games.
Mar 13, 2005After losing his minions, Giga invites Bo-bobo's team to a confrontation where art appreciation involves physical combat. He initially relies on defenses that harass his female subordinates before escalating to a mental battle. Giga demonstrates his intellect by accurately predicting every move made by the Wiggin warriors. However, his strategic dominance is disrupted when Dengaku Man intervenes, allowing Bo-bobo to gain the upper hand. Despite these developments and the chaos surrounding the fight, Giga has not yet deployed his signature fist technique, leaving his full power reserve intact for potential future use.
50EP 50Giga Destroys His Artworks While Pursuing Bo-bobo's Team Through Deadly Obstacles
Mar 20, 2005The Cyber City leader utilizes his Obujé de Art to attack Bo-bobo, trapping the group against a wall of sound that Torpedo Girl helps them break. He then forces them up a flight of deadly steps while throwing masterpieces at them. Despite a perplexing combination of teamwork and a horizontal elevator allowing Bo-bobo's team to get closer to victory, Giga unleashes his full power by breaking all of his hard work.
51EP 51Bo-bobo's squad uses everyday art and a bull market to counter Giga's fusion while he targets Gasser.
Mar 27, 2005In his super form, Giga neutralizes Bo-bobo's attacks by merging with the art he has fused with. Bo-bobo's team circumvents this defense by demonstrating the power of everyday art and a bull market. Meanwhile, Giga prepares to destroy Gasser, prompting Bo-bobo to break the seal of his Nosehair Soul. This action gathers dragon power, with assistance from Don Patch and Jelly, to reveal manliness and burning desire. The group aims to finally defeat Giga through these combined efforts and intense motivation.
52EP 52Gasser Returns With New Season Stench; Don Patch The Mythical Mouth
Apr 9, 2005Gasser and Softon rejoin the group while Torpedo Girl departs, allowing Bo-bobo's squad to continue their travels. Their journey takes a chaotic turn when they crash into a unit of Hair Hunters from a century ago. This encounter triggers a massive brawl atop a bridge, characterized by bizarre cooperative attacks, unpredictable weather shifts, and a volatile battlefield. The antagonists focus their efforts on destroying remnants of the Hair Kingdom, targeting a specific individual connected to that legacy.
53EP 53Training at a Mall Against a Flower-Throwing General with an Expensive Jacket
Apr 16, 2005Bo-bobo’s group departs after leaving Hair Hunters with jelly gifts, arriving at a shopping mall intended as a legendary training site to ready themselves for future attacks. They encounter a formidable opponent, a general skilled in combat who utilizes flowers as weapons and displays ruthless efficiency against empowered fighters. As Bo-bobo finds himself cornered by this adversary, the general prepares to engage him directly. The confrontation escalates when the general reveals he is wearing a jacket purchased for exactly $27.50 at a supermarket, adding a bizarre detail to the intense battle scenario unfolding within the commercial district.
54EP 54Bo-bobo battles floral Wild Wister with new jacket powers while a former empire awakens.
Apr 23, 2005Bo-bobo struggles to defeat the floral Wild Wister, finding that his usual tricks are ineffective against the plant master. However, recalling his recent training allows him to unlock the true Super power of his new jacket. This activation releases heavy artillery to defend against the flower menace. He plants seeds of annoyance, which include Don Patch's former girlfriends, and ultimately plants Wister so he can never return. Despite this victory, the true threat from the former empire is preparing for its awakening, signaling that danger is not yet over.
55EP 55The Gang Returns Amidst Weirdness and Rival Factions in a Robot Action Adventure
Apr 30, 2005Hatenko leads Bo-bobo’s team through an army of Hair Hunters to locate the Former block leaders' base, situated within an amusement park built on the ruins of Jelly Jiggler’s former headquarters. Upon arrival, the group faces a living ice cream bowl that compels them to battle its team while fleeing a runaway robot along a shifting path. Despite the chaos, Bo-bobo, Hatenko, and Jelly manage to hold their ground in near unison, though they ultimately end up getting run over during the confrontation.
56EP 56Supreme Fisticuffs or Certain Free-for-All! All Aboard! The Nightmare Tour is About to Begin!
May 7, 2005Not Nice Cream's group adopts a team-intensive strategy backed by SF power, yet Bo-bobo's team regains control through renewed teamwork, a raid on a villainous space station, and a stiff jelly key. Following this shift, one act of selfishness by the former Block Leader inspires Bo-bobo and Jelly to unleash their enemies on a chaotic world tour. In this new phase, nothing is fair, including their potential defeat, marking the start of the Nightmare Tour.
57EP 57Bo-bobo battles an incompetent commando on a treacherous water slide while managing a volatile torpedo girl.
May 14, 2005At a new park attraction, Bo-bobo attempts to rescue Beauty and Don Patch from a skilled but foolish soldier on a water slide filled with traps. Throughout the ordeal, he receives comfort from his female assistants. The soldier attempts to summon an ultimate weapon to defeat his opponents, but this backfires when it summons an enraged Torpedo Girl. Bo-bobo cleverly manipulates the situation to turn the weapon against her summoner, despite the fact that she is a torpedo who cannot swim. This chaotic encounter highlights the absurdity of the battle as Bo-bobo navigates the dangers of the slide while managing the unpredictable nature of his allies and enemies.
58EP 58The Wiggin Trio battle at an ice rink with bizarre mechs and unexpected fusion results.
May 21, 2005At an ice skating rink, the Wiggin Trio engage in a mech battle featuring unconventional equipment and robotic nosehairs, during which Jelly nearly dies from his own vehicle. Master Jeda, wielding a wind-sickle, intensifies the conflict by dispersing allies and trapping a warrior in refrigeration. Consequently, Bo-bobo and Don Patch are compelled to fuse again. However, after Don Patch interacts with Bo-bobo's internal components, the outcome proves to be entirely different from what was anticipated.
59EP 59Patchbobo Fights with Bizarre Weapons While Torpedo Girl Defeats Merry-Go-Round Troublemakers
May 28, 2005In their new fusion form, Patchbobo displays bizarre combinations, defeating Jeda and his minions using a stinky yo-yo, a sugarcane sword, and the frozen Jelly Jiggler before lashing a special cameo to finish the enemies. Meanwhile, Torpedo Girl’s troubles at the merry-go-round attract the attention of a tough former leader and his two incompetent underlings. Her fickle nature, combined with key and Blabs-a-lot powers, allows her to make quick work of them. Softon and Hatenko are also drawn into this conflict as Torpedo Girl handles the situation with her unique abilities.
60EP 60Bo-bobo summons allies to fight Bubbleuba's coin machine arena forces
Jun 4, 2005Bubbleuba drags Bo-bobo's squad into a giant coin machine arena for a six-on-six battle. With Beauty absent, Jelly tormented by a strange beast, and Dengaku Man defeated by bubble minions, Bo-bobo must summon two additional allies to the new battleground before more enemies appear. Rice answers the call, helping to execute a triple Wiggin takedown of the bubble blower. Despite this victory, the group's troubles have only just begun as they face the ongoing threats within the arena.
61EP 61United We Stand, Divided We Also Stand, Just Further Apart!
Jun 11, 2005Inside the coin machine, Bo-bobo watches Beauty ignore Serviceman’s attempts to impress her while she listens to Rem’s complaints. In a desperate move to save her, Bo-bobo throws Don Patch into battle, but the hero faces a samurai whose monsters are unexpectedly cute and disobedient. Although Bo-bobo eventually finds a path back toward Beauty, his actions have severe consequences for his allies. Meanwhile, Rice is left defenseless against Lambada and his polygonal forces. The situation deteriorates as Bo-bobo’s rescue efforts inadvertently abandon Rice to his enemies, highlighting the chaotic and disjointed nature of their current predicament within the machine.
62EP 62Rem uses her Fist style to trap captives in a dream world where Bo-bobo and Jelly fight back.
Jun 25, 2005Rem employs her Fist style to force all captives, including a recently arrived Jelly with a sore behind, into a dream realm where she holds supreme power and sleepers face penalties. However, the combined force of Bo-bobo and Jelly’s Wiggin attacks allows them to endure long enough for Bo-bobo’s anger and a strategically placed alarm clock to break the spell. Once awakened, the group experiences a lively turnaround, especially after Don Patch returns following his confusion of Roman Samurai to defeat. This sequence marks a significant shift in the conflict as the heroes regain their footing against Rem’s dream-based domination.
63EP 63Bo-bobo creates a dramatic world to free Rem's heart before Lambada intervenes
Jun 25, 2005Bo-bobo attempts to open Rem's heart by unleashing a nightmarish Bo-bobo World filled with dramatic and touching scenes. This emotional outburst frees the darkness within him, allowing him to smash it up. However, before the situation becomes overly emotional, Lambada crashes the event and releases the power of his polygon aura to change the shape of his opponents. Softon assists in the battle against the warrior of shapes by inheriting J's Black Sun abilities. The conflict is temporarily halted when Blabs-a-lot delivers his judgment, stopping the action.
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Frequently asked questions
- How many episodes does Bobobo-bo Bo-bobo have?
- Bobobo-bo Bo-bobo has 76 episodes.
- When did Bobobo-bo Bo-bobo come out?
- Bobobo-bo Bo-bobo came out in 2003.
- Which studio made Bobobo-bo Bo-bobo?
- Bobobo-bo Bo-bobo was produced by Toei Animation.
- Who directed Bobobo-bo Bo-bobo?
- Bobobo-bo Bo-bobo was directed by Staff #102075.
- Is Bobobo-bo Bo-bobo finished?
- Current status of Bobobo-bo Bo-bobo: Finished.











