

Doraemon (1979)
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Episodes (238)
10 / 10
217EP 217Doraemon presents the Scenario Lighter to Nobita for enacting play scenes
Dec 10, 1979Doraemon introduces Nobita to the Scenario Lighter, a device that enables the cast to perform scenes as if they were participating in a theatrical play. This gadget allows the characters to enact specific scenarios, transforming their interactions into a staged performance. The episode focuses on the introduction of this item and its immediate application by the group, highlighting the unique ability to simulate a play environment through the use of the lighter.
218EP 218The characters engage in a playful interaction involving dolls
Dec 11, 1979
219EP 219A mysterious ghost lamp appears in the story
Dec 12, 1979
220EP 220Doraemon presents Nobita to a farm filled with sweet snacks
Dec 13, 1979In this episode, Doraemon introduces Nobita to a unique farm where the crops consist entirely of sweet snacks. The narrative focuses on this whimsical setting, highlighting the unusual nature of the agricultural environment presented to the young boy. The scene emphasizes the fantastical element of edible treats growing in a rural setting, offering a lighthearted and imaginative scenario for the characters. This specific segment serves as a brief, charming interlude within the broader series, showcasing the creative and often surreal situations that arise from Doraemon's use of futuristic gadgets to entertain or assist Nobita in various everyday challenges.
221EP 221The narrative centers on the mysterious Sesame Lock artifact
Dec 14, 1979
222EP 222The Graffiti Gun
Dec 15, 1979
223EP 223Nobita Uses a Gadget to Erase His Face and Draw a New One
Dec 17, 1979Feeling depressed about his appearance, Nobita receives a device from Doraemon that removes facial features. This gadget allows the user to draw an entirely new face. The story focuses on Nobita's attempt to change his looks using this technology after becoming unhappy with how he looks. The narrative explores the consequences of altering one's physical appearance through the use of the eraser tool provided by Doraemon.
224EP 224Doraemon uses various strange umbrellas on a rainy day
Dec 18, 1979During a rainy day, Doraemon employs a selection of unusual and peculiar umbrellas. The narrative focuses on his interaction with these diverse and strange items as he navigates the wet weather conditions.
225EP 225The protagonist wears a pitcher's hat during the game
Dec 19, 1979
226EP 226Nobita Seeks Out Comic Books From The Future
Dec 20, 1979Nobita expresses a strong desire to read comic books originating from the 22nd century. This specific interest drives the narrative focus of the episode, highlighting his curiosity about future entertainment media. The plot centers entirely on his attempt to access these specific publications from that distant time period. No other characters or events are mentioned in the provided source material regarding this particular story segment. The synopsis remains strictly limited to Nobita's stated goal of viewing these future comics.
227EP 227The protagonist's automated packaging device
Dec 21, 1979
228EP 228Doraemon introduces the Hardship Miso gadget that causes actions to become difficult and painful.
Dec 22, 1979In this installment, Doraemon presents a special condiment known as the Hardship Miso. The narrative explains that consuming even a single taste of this specific miso paste results in a curse where any activity performed by the consumer becomes exceptionally difficult and physically painful. This particular story was previously adapted and remade in 1992, retaining the identical title for the new version. The summary is derived from available records on Wikipedia, which confirm the existence of this 1992 remake alongside the original concept involving the troublesome food item.
229EP 229Doraemon Transforms the Home into an Athletic Facility While Nobita Is Absent
Dec 24, 1979Frustrated by Nobita's persistent laziness, Doraemon decides to modify their home environment to encourage physical activity. He activates a device intended to convert the house into an athletic facility. However, the plan encounters an immediate complication when Nobita leaves the premises while Doraemon is in the process of turning on the machine. This absence means Nobita is not present to witness or participate in the initial setup of the new athletic-oriented living space.
230EP 230Nobita and Doraemon use time travel to secure a winning lottery ticket for their father
Dec 25, 1979Because their father squanders money on lottery tickets, Doraemon and Nobita decide to intervene. They utilize the time machine to retrieve the specific ticket that holds the winning numbers. Their goal is to prevent their father from wasting funds on losing entries by ensuring he possesses the correct ticket. This plan involves traveling back in time to intercept the winning ticket before it is lost or discarded. The duo attempts to use this method to solve their father's financial habits and secure a jackpot without him needing to purchase additional tickets.
231EP 231Nobita uses Multiplication Liquid to preserve his chestnut bun
Dec 26, 1979Nobita is determined not to lose his chestnut bun. To achieve this, he retrieves a special item called Multiplication Liquid. This substance has the ability to multiply any object it touches. The multiplication process occurs rapidly, with the object doubling in quantity every five minutes following a single drop. Nobita relies on this property to ensure his snack remains available, utilizing the liquid's unique effect to prevent the loss of his food item.
232EP 232The unwanted guest is ordered to leave the premises immediately
Dec 27, 1979
233EP 233Nobita constructs a handmade missile to exact revenge on Gian
Dec 28, 1979Nobita decides to create a missile as a means of retaliation against Gian. The episode focuses on his efforts to build this device specifically for the purpose of taking revenge. The narrative centers on his actions and the construction process involved in making the weapon intended for his adversary.
234EP 234Creating a younger sibling
Dec 29, 1979
235EP 235Nobita Utilizes Sonic Oscillation Terror Machine to Exploit Gian's Singing
Dec 31, 1979Doraemon introduces the Sonic Oscillation Terror Machine, a device that transforms loud noises into sound waves to eliminate household pests. Nobita recognizes the potential of this invention and invites Gian to his home, intending to use Gian's poor singing voice to activate the machine. Afterward, Nobita establishes an extermination business, recruiting Gian to visit their classmates' residences. They employ Gian's destructive vocal abilities to remove pests from various homes, effectively turning his singing into a commercial service for pest control.
1785EP 1785The magical witch named Shizuka-chan
Mar 4, 2005
1786EP 178645 Years Later...
Mar 11, 2005
1787EP 1787Doraemon Takes a Day Off!!
Mar 18, 2005
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Frequently asked questions
- How many episodes does Doraemon (1979) have?
- Doraemon (1979) has 1787 episodes.
- When did Doraemon (1979) come out?
- Doraemon (1979) came out in 1979.
- Which studio made Doraemon (1979)?
- Doraemon (1979) was produced by Shin-Ei Animation.
- Who directed Doraemon (1979)?
- Doraemon (1979) was directed by Makoto Moriwaki.
- Is Doraemon (1979) finished?
- Current status of Doraemon (1979): Finished.









