

Doraemon (1979)
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Episodes (235/238)
9 / 10
193EP 193Gian's Spirit Friend
Nov 12, 1979
194EP 194Doraemon and Nobita Stranded on an Island After Time Travel
Nov 13, 1979Motivated by Nobita's research, Doraemon takes him to the past. Their journey goes awry when they become stranded on an island. With no immediate way back, the pair must navigate their surroundings and find a solution to return to the present. The story focuses on their survival efforts and the challenges they face while isolated on the island, highlighting their reliance on each other to overcome the unexpected situation caused by their time travel.
195EP 195Doraemon Introduces the Anywhere Cannon for Instant Travel
Nov 14, 1979In this episode, Doraemon presents the Anywhere Cannon to Nobita. This device allows users to instantly transport themselves to any location they desire by simply aiming the cannon and declaring their destination. The gadget offers a convenient method for rapid travel, eliminating the need for conventional transportation methods. Nobita demonstrates the device's capabilities, showcasing its potential for reaching distant places immediately. The episode focuses on the introduction and basic functionality of this specific tool from Doraemon's pocket, highlighting its unique ability to bypass geographical distances through direct spatial displacement.
196EP 196The narrative centers on the events involving the Flying Fish
Nov 15, 1979
197EP 197Nobita creates a schedule to visit different eras and remind his future self.
Nov 16, 1979Nobita drafts an itinerary and travels to various time periods. His goal is to remind his future self about the actions he should take. This journey involves visiting different eras to ensure he remembers his responsibilities. The story focuses on his efforts to guide his future actions through these temporal visits.
198EP 198A narrative focusing on the character Hii Tree
Nov 17, 1979
199EP 199Nobita Unknowingly Causes Two Connected Cases While Using the Sherlock Holmes Set
Nov 19, 1979Nobita utilizes the Sherlock Holmes Set to investigate two separate mysteries alongside Doraemon. As the investigation progresses, he discovers that the two cases are actually linked. He realizes that he is the unknown cause behind both incidents. This unexpected connection reveals his direct involvement in the events he was attempting to solve. The experience highlights how his actions inadvertently influenced the outcomes of both situations.
200EP 200A diminutive robotic character is the focus of this narrative segment
Nov 20, 1979
201EP 201The narrative adapts the Japanese fairy tale known as Issun-bōshi.
Nov 21, 1979This installment draws its storyline directly from the traditional Japanese fairy tale titled Issun-bōshi. The content serves as an adaptation of this specific folklore source, which is documented on Wikipedia. No additional plot details or character actions are described in the provided metadata, focusing solely on the literary origin of the episode's narrative structure.
202EP 202Gian and Suneo acquire a device belonging to Doraemon
Nov 22, 1979In this episode, Gian and Suneo manage to obtain one of Doraemon's gadgets. The narrative focuses on their interaction with this specific item from the futuristic robot's inventory. The summary provided by the source material is brief, noting only the acquisition of the device without detailing the subsequent events or the specific nature of the gadget involved.
203EP 203Nobita uses Doraemon's palm reading set to improve his uncertain future
Nov 23, 1979Concerned about his destiny, Nobita seeks guidance from Doraemon. The gadgeteer provides the One Hundred Percent Accurate Palm Reading Set to help Nobita understand and potentially alter his life path. This tool is intended to bring clarity and improvement to his circumstances. The episode focuses on Nobita's anxiety regarding his fate and the subsequent attempt to use this specific device to achieve a better outcome. The narrative centers on the interaction between the two characters as they utilize the palm reading apparatus to address Nobita's worries about what lies ahead for him.
204EP 204Nobita and Doraemon attempt to manage the changing seasons
Nov 24, 1979Nobita and Doraemon try to control the seasons.
205EP 205The Guardian Mantle
Nov 26, 1979
206EP 206Nobita uses the Dream Walker gadget to embark on an adventure
Nov 27, 1979Nobita observes Doraemon utilizing a specific device known as the Dream Walker. Following this observation, Nobita decides to wear the gadget himself. This action leads him to participate in an adventure. The narrative focuses on Nobita's experience with this particular technology after witnessing its use by Doraemon. The story centers on the events that unfold as a direct result of Nobita wearing the Dream Walker gadget.
207EP 207Characters travel extensively to various locations throughout the episode
Nov 28, 1979
208EP 208An emotional and heart-touching expression
Nov 29, 1979
209EP 209The In-Advance Diary is Horrible
Nov 30, 1979
210EP 210Doraemon presents Nobita with a special pillow after experiencing a pleasant dream
Dec 1, 1979Following a good dream, Doraemon provides Nobita with an item known as The Reality Pillow. This specific episode focuses on the interaction between the two characters regarding the gift. The narrative centers on the immediate aftermath of the dream and the subsequent presentation of the pillow by Doraemon to Nobita. No additional plot details or character developments are mentioned in the source material provided. The summary remains strictly limited to the event of the dream and the giving of the pillow.
211EP 211Hakoiwa Ski Resort
Dec 3, 1979
212EP 212A tape recorder integrated into a teapot serves as the central focus of this narrative.
Dec 4, 1979
213EP 213The characters engage in a boxing match using touch gloves
Dec 5, 1979
214EP 214Doraemon and Nobita Use Turvy Topsy Cream to Reverse Temperature Sensations
Dec 6, 1979Doraemon utilizes a specific device known as Turvy Topsy Cream on both himself and Nobita. This gadget causes a reversal of thermal sensations, meaning that hot and cold feelings are swapped. Consequently, objects or environments that are typically hot feel cold, while cold ones feel hot. The narrative focuses on the immediate effects of this temperature inversion on the two characters as they experience the altered sensory input. The summary is derived directly from the provided source material regarding the application of this particular gadget.
215EP 215A standard writing instrument is the subject of this episode
Dec 7, 1979
216EP 216The protagonist aspires to become the ruler of the Stone Age era
Dec 8, 1979
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Frequently asked questions
- How many episodes does Doraemon (1979) have?
- Doraemon (1979) has 1787 episodes.
- When did Doraemon (1979) come out?
- Doraemon (1979) came out in 1979.
- Which studio made Doraemon (1979)?
- Doraemon (1979) was produced by Shin-Ei Animation.
- Who directed Doraemon (1979)?
- Doraemon (1979) was directed by Makoto Moriwaki.
- Is Doraemon (1979) finished?
- Current status of Doraemon (1979): Finished.









