Ep. 9: Madarame attempts conversation with Kasukabe in the club room through hypothetical scenarios
Aired on December 6, 2004

9
Madarame finds himself confined within the club room alongside Kasukabe. Seeking to initiate dialogue, he internally simulates various conversational approaches. These mental rehearsals mimic the structure and style of a visual novel, presenting different potential interactions and outcomes. The narrative focuses on his internal monologue as he navigates the awkwardness of the situation through these parodic hypotheticals, highlighting his struggle to connect with his companion in the isolated setting.
Episodes
- Ep. 5 · Genshiken faces closure due to inactivity until Kasukabe intervenes personally.
- Ep. 6 · Kasukabe studies Puyo Pop Fever to impress Kohsaka while Keiko seeks Sasahara's assistance.
- Ep. 7 · Two freshmen join the Genshiken for a night out while Kasukabe remains unwelcoming
- Ep. 8 · Ohno and Sasahara initiate a plamo project engaging the club while Kasukabe learns a lesson
- Ep. 9 · Madarame attempts conversation with Kasukabe in the club room through hypothetical scenarios
- Ep. 10 · Keiko Visits the Beach and Attempts to Become an Otaku to Win Kohsaka's Affection
- Ep. 11 · Kasukabe orders club cleanup but accident bans Genshiken from university fair
- Ep. 12 · Sasahara Proposes Comifes Attendance as New Club President