Ep. 6: Mamoru Anjou

Kamui invites Chrono to a special FIVA event where one lucky person can get a chance to fight against Mamoru, who is the Kagero clan leader of the region. After Chrono registers himself for the event, he is approached by a man in a costume of FIVA's mascot character, Vangua-rou, who is interested in fighting against Chrono's Gear Chronicle deck. Then, Mamoru appears, trying to find the branch manager, Ryutarou Oyama. He quickly deduces that "Vangua-rou" is Ryutarou, who escapes with Chrono in hand. To track Ryutarou down, Mamoru creates a quest for all fighters to "catch Vangua-rou", thus leading Ryutarou and a reluctant Chrono to be chased by several people. They find shelter in a secret room where Ryutarou discards his Vangua-rou costume and reveals his true appearance. Chrono and Ryutarou have their cardfight in another room equipped with GIRS. Before the battle could conclude, Mamoru shows up, after finishing the event in which he fought a randomly-selected attendee (Tsuneto), and chastises Ryutarou. Chrono and Mamoru finally meet and get acquainted with each other; Mamoru requests to fight Chrono, but he declines because he wishes to get stronger first. (Source: Wikipedia)
Episodios
- Ep. 2 · Chrono y Kamui completan una misión para recuperar una carta robada
- Ep. 3 · Chrono se enfrenta a Kouji Ibuki en un combate de cartas holográficas de GIRS que termina abruptamente.
- Ep. 4 · Chrono se enfrenta a Shion Kiba por una carta mientras gana la confianza de Reika con las tareas.
- Ep. 5 · Tokoha Anjou investiga el clan de Chrono mientras Kumi Okazaki lo reta a un duelo de cartas.
- Ep. 6 · Mamoru Anjou
- Ep. 7 · Shion triunfa en un concurso de tres fases tras una carrera reñida contra Chrono.
- Ep. 8 · Chrono defiende a Kamui de la persistente persecución romántica de Nagisa Daimonji y su equipo.
- Ep. 9 · Tokoha y Akane se reúnen para abrir una cápsula del tiempo de la infancia antes de que Akane se marche al extranjero.
- Ep. 10 · Jaime Alcaraz busca jugabilidad de Vanguard pero prioriza el turismo cultural y ayudar a los niños a unirse mediante el juego de cartas.