

Doraemon (1979)
Studios
Staff
Characters
Tags
Related works

Episodes (235/238)
7 / 10
145EP 145The Make-Believe Treasure Hunter Set
Sep 17, 1979
146EP 146Nobita and Doraemon encounter an old man excavating fossils at an archaeological site
Sep 18, 1979Nobita and Doraemon discover an archaeological site where an old man is digging rocks for fossils. While eating fish for breakfast, Nobita devises a plan to use the Time Furoshiki to age the fish by 1000 years, turning them into convincing fossils. They then bury the aged fish at the site.
147EP 147Nobita receives a magical stick that summons Japanese monsters when the jack-in-the-box is opened
Sep 19, 1979Doraemon provides Nobita with a special item known as the Jack-In-The-Box Stick. This device functions as a summoning tool for Japanese monsters. When the mechanism of the stick is opened, it triggers the appearance of these creatures. The narrative focuses on the introduction of this specific gadget and its immediate capability to call forth monsters from Japan, altering the situation for Nobita through the use of this futuristic tool provided by his robotic companion.
148EP 148A gradual and contemplative focus on the eyebrows
Sep 21, 1979
149EP 149A residence where humans are consumed as food
Sep 21, 1979
150EP 150Doraemon panics over mice and shoots at moving objects in the house.
Sep 22, 1979This episode depicts Doraemon’s intense fear of mice, which is even greater than that of Nobita's mother. When a mouse enters the house, Doraemon begins shooting at everything that moves in a panic. The narrative focuses on his exaggerated reaction to the small rodent. This story was later remade as Only Four More Hours Until the Mice Are Driven Away in the 2005 series, adapting the same core events for a new generation of viewers.
151EP 151Doraemon Uses Just-As-You-Said Pills to Teach Nobita Swimming and Sky Diving
Sep 24, 1979Doraemon employs the Just-As-You-Said Pills to instruct Nobita in the art of swimming. Following this lesson, the pair engages in sky diving. The narrative focuses on the application of this specific gadget to facilitate Nobita's learning process and subsequent aerial activity.
152EP 152Nobita uses the Esper Hat to impress Shizuka at her birthday party.
Sep 25, 1979Nobita desires to make a strong impression on Shizuka during her birthday celebration. To achieve this, Doraemon provides the Esper Hat, which is a device designed for ESP training. The narrative focuses on Nobita's attempt to utilize this tool to gain Shizuka's admiration. This specific installment was subsequently remade in 1995 under the title "Esper Cap." Additionally, both the original version and the 1995 remake were later remade again within the 2005 series iteration of the show.
153EP 153Doraemon projects memories to help Nobita locate their missing savings
Sep 26, 1979Nobita is unable to recall the whereabouts of the money he and Doraemon have saved. To resolve this issue, Doraemon employs a special machine designed to project their memories onto a wall. This visual aid allows them to review past events and identify where the funds were spent or hidden. The episode focuses on the use of this memory-projection technology to solve the mystery of the missing savings.
154EP 154Nobita uses a remote control to manipulate Gian during baseball practice
Sep 27, 1979Gian assumes leadership of the baseball practice session but behaves as a tyrant toward his peers. In response to his oppressive conduct, Nobita employs a remote control device to manipulate Gian's actions. The gadget allows Nobita to direct Gian's movements as if he were a robot, effectively neutralizing Gian's authoritarian behavior during the training session. This intervention enables Nobita to counter Gian's dominance through technological means rather than direct confrontation.
155EP 155Doraemon provides Nobita with the legendary sword Denkomaru
Sep 29, 1979In this installment, Doraemon presents Nobita with a sword named Denkomaru. This specific weapon possesses the unique ability to significantly enhance the swordsmanship skills of the person wielding it. The narrative focuses on Nobita's interaction with this magical item and the resulting effects on his combat abilities. The summary is derived directly from the provided source material, which identifies the key elements as Doraemon, Nobita, and the sword Denkomaru. No additional plot details or character developments are included beyond the initial gift and the sword's primary function.
156EP 156Nobita Requests a Gadget to Transform Annoying Bad Habits Into Strange Objects
Sep 29, 1979Frustrated by the irritating behaviors of those around him, Nobita asks Doraemon for a new device. Doraemon provides a tool named Magnify Bad Habits Gas, which has the ability to alter negative habits into bizarre manifestations. For instance, when Nobita uses the gadget on his own habit of picking his nose, the resulting booger transforms into a large, pink, soft, and bouncy ball. This example illustrates how the device converts common annoyances into unusual and often humorous physical changes, addressing Nobita's desire to eliminate the bad habits that bother him and others.
157EP 157Nobita receives a Guidance Angel to assist with his poor decision-making skills
Oct 1, 1979Doraemon observes that Nobita struggles significantly with making even the simplest choices in his daily life. To address this recurring issue, Doraemon provides Nobita with a special tool known as a Guidance Angel. This device is intended to offer assistance and guidance, helping Nobita navigate situations where he typically fails to decide effectively. The narrative focuses on this specific intervention aimed at improving Nobita's ability to make straightforward decisions without constant reliance on external help or hesitation.
158EP 158Doraemon creates fear in Gian using a machine after Gian tricks Nobita about worms
Oct 2, 1979Gian deceives Nobita into fleeing from a worm, an object that causes Nobita extreme disgust. In response, Doraemon employs a special machine to alter Gian's fears. First, the device induces a terror of puppies in Gian. Subsequently, the machine is used to make Gian afraid of Nobita himself. This sequence of events serves as a reaction to Gian's initial prank, utilizing the technology to reverse the emotional dynamics between the characters. The narrative focuses on the application of the fear-inducing apparatus to address the conflict arising from the worm incident.
159EP 159Nobita raises a small typhoon from a 22nd-century egg as a pet.
Oct 3, 1979Nobita hatches a 22nd-century egg, revealing a small typhoon that he keeps as a pet. A major typhoon then approaches Japan, threatening their house which has a loose roof. The small typhoon leaves to attempt to stop the larger storm.
160EP 160The eye drops that reverse invisibility
Oct 4, 1979
161EP 161Nobita Uses Rank Badges To Order His Parents Around
Oct 5, 1979In this episode, Nobita utilizes Rank Badges to command his parents. The narrative was later remade under the title Stand to Sergeant Nobita's Attention! within the 2005 series adaptation. This information is sourced from Wikipedia. The original segment focuses on Nobita's attempt to assert authority over his family members through the use of these specific badges, which serve as a central plot device for his interactions with his parents in this particular story arc.
162EP 162The father exhibits a strong attachment to his mother
Oct 6, 1979
163EP 163Nobita uses a deceptive shower to dodge Gian and kick him safely
Oct 8, 1979In order to avoid physical contact with Gian, Nobita utilizes a special shower that creates an optical illusion. This device makes it appear as though Nobita is positioned several feet away from his actual location. By exploiting this visual discrepancy, Nobita is able to kick Gian without suffering any retaliation. The shower effectively masks his true position, allowing him to strike while remaining out of reach. This strategy enables Nobita to defend himself against Gian's aggression by manipulating the perceived distance between them during the confrontation.
164EP 164Nobita seeks the Pebble Hat to remain unnoticed by others despite being visible
Oct 9, 1979Nobita expresses a desire to avoid drawing attention from everyone around him. In response, Doraemon retrieves the Pebble Hat and explains its function. The device allows the wearer to become completely unnoticed, similar to a pebble lying by the roadside. This state of invisibility applies to how others perceive the user, even though the wearer remains physically visible to them. The gadget offers a solution for Nobita's wish to blend into his surroundings without actually disappearing from sight.
165EP 165Nobita uses a predictive mechanical bug after misreading his horoscope comic
Oct 10, 1979Nobita, born on August 7, consults an astrology comic and believes he is entering a favorable week. Doraemon provides him with a small mechanical bug capable of making predictions come true. However, complications arise because Nobita is naturally pessimistic and tends to anticipate the worst outcomes. Additionally, he is relying on an outdated comic from the previous week, which may influence the accuracy of his horoscope reading. This combination of his negative outlook and incorrect source material creates potential issues for the predictions generated by the device.
166EP 166A comprehensive reinforcement strategy is implemented
Oct 11, 1979
167EP 167Doraemon introduces a device that allows users to create and enact national laws.
Oct 12, 1979Doraemon presents the Portable National Diet, a tool that manipulates the legislation of the country that the user lives in. To legislate, the user must write a law, then send the envelope to the council, and then the law will be legislated.
168EP 168Doraemon introduces speed-altering pills to help Nobita, but Nobita convinces Doraemon to take them first.
Oct 13, 1979Doraemon feels that Nobita is too slow and decides to use the Fast and Slow Pills to speed him up. However, Nobita suggests that Doraemon should try the pills on himself first. Consequently, Doraemon takes the pills instead of Nobita. This situation arises from Nobita's desire to see how the items work before using them himself. The episode focuses on the interaction between the two characters regarding the use of this specific gadget. No other events or outcomes are described in the provided source material. The narrative centers solely on the decision-making process regarding the pill usage.
Similar titles
Frequently asked questions
- How many episodes does Doraemon (1979) have?
- Doraemon (1979) has 1787 episodes.
- When did Doraemon (1979) come out?
- Doraemon (1979) came out in 1979.
- Which studio made Doraemon (1979)?
- Doraemon (1979) was produced by Shin-Ei Animation.
- Who directed Doraemon (1979)?
- Doraemon (1979) was directed by Makoto Moriwaki.
- Is Doraemon (1979) finished?
- Current status of Doraemon (1979): Finished.









