
Zero Duel Masters
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Episodes (12)
1EP 1Shobu and Rekuta accept the mysterious Slash Deck tournament invitation
Apr 9, 2007Shobu Kirifuda, a popular duelist, obtains the enigmatic Slash Deck. His best friend Rekuta Kadoko explains that this deck serves as an invitation to a competition organized by an unknown entity. Consequently, both Shobu and Rekuta resolve to participate in the upcoming tournament. However, the situation becomes complicated when Shobu discovers that his greatest rival is also entering the same event. This unexpected development raises questions about the implications for Shobu's participation and the potential challenges he will face against his rival in the competition.
2EP 2Shobu arrives at the tournament island where masked man announces duel orb rules and mandatory Slash Deck card integration.
Apr 23, 2007Shobu and other ship passengers reach a sea-surrounded city designated as the tournament venue. A masked man broadcasts the rules to the entire island, stating that participants have three Duel Orbs on their chests and must duel to wager them. The first player to collect five Duel Orbs wins. An unexpected condition requires every player to combine the top 20 cards from their Slash Decks with their standard 40-card Decks. Shobu must navigate these unorthodox rules and intense duels to determine if he will be the final survivor of the competition.
3EP 3Shobu regains Duel Orbs while a new six Mana Cost rule and mysterious duo complicate the tournament.
May 7, 2007Having understood the competition's nature, Shobu successfully recovers his Duel Orbs through consecutive victories. However, a strange pair consisting of a young man named Seriph and his monkey suddenly appears. Simultaneously, an enigmatic masked man introduces a strict regulation requiring all decks to contain cards with six or more Mana Costs. This unexpected change forces participants to build new strategies, though Rekuta refuses to abandon his personally favored cards. As competitors adapt to these heightened requirements and the strange duo emerges, the tournament intensifies. The narrative focuses on the struggle to construct the most effective decks under these new constraints, leaving the final victor uncertain amidst the rising complexity and the presence of the mysterious figures.
4EP 4Shobu seeks Hakuoh after Jura's victory while deck rules shift to five mana or less.
May 21, 2007Following his defeat by the enigmatic Jura, Shobu recognizes the ruthless philosophy of winning at all costs and sets out to locate Hakuoh. After recovering four Duel Orbs with Rekuta, the group faces a sudden rule alteration announced by a mysterious figure. This change mandates that all cards must have a Mana cost of 5 or less. Shobu and his allies adjust their Decks to comply with this restriction and begin searching for new opponents. Meanwhile, Jura and June watch Rekuta with ominous intent, creating tension as the duelists navigate these unexpected challenges and shifting alliances.
5EP 5Shobu gathers five orbs and visits Dr. Root with Hakouh present
Jun 4, 2007Shobu wins five Duel Orbs through fair play, prompting an enigma to declare the competition over. The event was designed to gather five Duelists, who are instructed to reconvene on the island in one week before departing. Shobu and Rekuta return to their daily routines and are greeted by Mimi and George. They decide to visit Dr. Root’s research facility, the leading authority on dueling. However, they discover Hakouh is already there. Complicating matters further, a new enemy enters the conflict. Shobu must now determine his next move in this escalating situation.
6EP 6Shobu faces Augre's Duel of Truth and loses, receiving Bolmeteus Musha Dragon from Dr. Root.
Jun 18, 2007Shobu and his companions encounter Augre, a Duelist capable of initiating a Duel of Truth. Despite Augre summoning the ultimate form of his Dragon Army deck and fighting with full effort, Shobu suffers a humiliating defeat. Following this loss, Dr. Root provides a depressed Shobu with a wooden box. Inside is a single Duel Masters card, which Shobu recognizes as Bolmeteus Musha Dragon from his childhood, noting its dreadful power. Meanwhile, the tournament taking place on the island resumes its proceedings, leaving the audience to wonder about the upcoming events and the consequences of Shobu's defeat.
7EP 7Shobu faces a new challenge with Angel and Dragon decks after a masked announcement changes the rules.
Jul 2, 2007Shobu returns to the competition holding his new ace card, Bolmeteus Musha Dragon. While other players have been winning easily, a masked figure announces a major rule change requiring all contestants to discard their current cards. Two new decks will replace them: the Angel Deck, which focuses on high-power Angel Commands, and the Dragon Deck, which centers on numerous powerful Dragons. The narrative questions whether these specific deck types will determine the outcome of the matches. Shobu must now decide how to proceed with his strategy against these new challenges in the ongoing tournament.
8EP 8Shobu faces Wataru's ruthless philosophy before battling Jura with Bolmeteus against Geometeus.
Jul 16, 2007Shobu utilizes his Dragon Deck to challenge Wataru Sakata, a formidable opponent who regrets his loss. Wataru passionately declares that a duel must be won at all costs, a sentiment echoing Hakuoh's own beliefs. Although Shobu fails to grasp the meaning behind these words, Mimi and George counsel him to disregard them, urging him to trust his own gameplay to secure victory. Following this advice, Shobu confronts his destined rival, Jura. The narrative then shifts to the commencement of a highly intense clash between Shobu's ace monster, Bolmeteus Musha Dragon, and Jura's ace, Geometeus Infinite Dragon, setting the stage for a critical confrontation.
9EP 9Mimi battles Hakuoh while Shobu challenges the Duel Computer underground
Sep 3, 2007Shobu loses all five Duel Orbs to Jura and descends underground, where Rekuta gathers other defeated duelists. The masked figure offers to grant any wish to those who can defeat the Duel Computer, prompting the losers to take a stand. The narrative then shifts focus to a duel between Mimi Tasogare and Hakuoh occurring above ground. The outcome of this match remains uncertain as Mimi faces the man she deeply admires and desires. The story questions whether Mimi can overcome her idol and secure victory in this significant confrontation.
10EP 10Shobu and Rekuta play in the abyss while Wataru challenges Shobu and George duels Jura.
Sep 10, 2007Shobu and Rekuta persist in their games within the abyss of the defeated, continuing to play for their own enjoyment. To ascend back to the surface, the duelists are required to confront the incomprehensible Duel Computer. Simultaneously, Wataru Sakata, who was previously defeated, issues a new challenge to Shobu with the intent of resolving the grudge stemming from his past loss. At this same time, George and Jura initiate their own duel. With one conflict occurring underground and another taking place above ground, the outcome of these simultaneous events remains uncertain.
11EP 11Shobu faces the Duel Computer underground while others duel above ground
Sep 17, 2007Mimi, George, Hakuoh, and Jura participate in fierce duels on the surface. Meanwhile, Shobu battles Wataru Sakata beneath the ground, attempting to restore his opponent's passion for the game. Wataru suggests that Shobu challenge the Duel Computer instead. As the underground duelists rally behind him, a resolute Shobu prepares to face the machine. The central question remains whether he can overcome a system capable of modifying its deck to perfectly counter any strategy employed against it.
12EP 12The Final Five Duelists Face Off in a Duel Against the Super Spark
Sep 24, 2007The final five participants for the tournament are identified as Hakuoh, Jura, Mimi Tasogare, George, and Shobu Kirifuda. An unmasked figure declares that these duelists have been assembled to determine the strongest duelist in all Japan. After the revelation, the competitors depart the tournament site. Shobu and Hakuoh then engage in another duel. Shobu fights with all his strength, but Hakuoh reveals a card he has never used against anyone else before: the immobilizing Super Spark. The narrative questions the awe-inspiring power held by this specific card.
Frequently asked questions
- How many episodes does Zero Duel Masters have?
- Zero Duel Masters has 12 episodes.
- When did Zero Duel Masters come out?
- Zero Duel Masters came out in 2007.
- Which studio made Zero Duel Masters?
- Zero Duel Masters was produced by SynergySP.
- Who directed Zero Duel Masters?
- Zero Duel Masters was directed by Warurou Suzuki.
- Is Zero Duel Masters finished?
- Current status of Zero Duel Masters: Finished.


