

Bobobo-bo Bo-bobo
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Episodes (76)
3 / 4
49EP 49Giga challenges Bo-bobo's team to a battle involving art appreciation and brain games.
Mar 13, 2005After losing his minions, Giga invites Bo-bobo's team to a confrontation where art appreciation involves physical combat. He initially relies on defenses that harass his female subordinates before escalating to a mental battle. Giga demonstrates his intellect by accurately predicting every move made by the Wiggin warriors. However, his strategic dominance is disrupted when Dengaku Man intervenes, allowing Bo-bobo to gain the upper hand. Despite these developments and the chaos surrounding the fight, Giga has not yet deployed his signature fist technique, leaving his full power reserve intact for potential future use.
50EP 50Giga Destroys His Artworks While Pursuing Bo-bobo's Team Through Deadly Obstacles
Mar 20, 2005The Cyber City leader utilizes his Obujé de Art to attack Bo-bobo, trapping the group against a wall of sound that Torpedo Girl helps them break. He then forces them up a flight of deadly steps while throwing masterpieces at them. Despite a perplexing combination of teamwork and a horizontal elevator allowing Bo-bobo's team to get closer to victory, Giga unleashes his full power by breaking all of his hard work.
51EP 51Bo-bobo's squad uses everyday art and a bull market to counter Giga's fusion while he targets Gasser.
Mar 27, 2005In his super form, Giga neutralizes Bo-bobo's attacks by merging with the art he has fused with. Bo-bobo's team circumvents this defense by demonstrating the power of everyday art and a bull market. Meanwhile, Giga prepares to destroy Gasser, prompting Bo-bobo to break the seal of his Nosehair Soul. This action gathers dragon power, with assistance from Don Patch and Jelly, to reveal manliness and burning desire. The group aims to finally defeat Giga through these combined efforts and intense motivation.
52EP 52Gasser Returns With New Season Stench; Don Patch The Mythical Mouth
Apr 9, 2005Gasser and Softon rejoin the group while Torpedo Girl departs, allowing Bo-bobo's squad to continue their travels. Their journey takes a chaotic turn when they crash into a unit of Hair Hunters from a century ago. This encounter triggers a massive brawl atop a bridge, characterized by bizarre cooperative attacks, unpredictable weather shifts, and a volatile battlefield. The antagonists focus their efforts on destroying remnants of the Hair Kingdom, targeting a specific individual connected to that legacy.
53EP 53Training at a Mall Against a Flower-Throwing General with an Expensive Jacket
Apr 16, 2005Bo-bobo’s group departs after leaving Hair Hunters with jelly gifts, arriving at a shopping mall intended as a legendary training site to ready themselves for future attacks. They encounter a formidable opponent, a general skilled in combat who utilizes flowers as weapons and displays ruthless efficiency against empowered fighters. As Bo-bobo finds himself cornered by this adversary, the general prepares to engage him directly. The confrontation escalates when the general reveals he is wearing a jacket purchased for exactly $27.50 at a supermarket, adding a bizarre detail to the intense battle scenario unfolding within the commercial district.
54EP 54Bo-bobo battles floral Wild Wister with new jacket powers while a former empire awakens.
Apr 23, 2005Bo-bobo struggles to defeat the floral Wild Wister, finding that his usual tricks are ineffective against the plant master. However, recalling his recent training allows him to unlock the true Super power of his new jacket. This activation releases heavy artillery to defend against the flower menace. He plants seeds of annoyance, which include Don Patch's former girlfriends, and ultimately plants Wister so he can never return. Despite this victory, the true threat from the former empire is preparing for its awakening, signaling that danger is not yet over.
55EP 55The Gang Returns Amidst Weirdness and Rival Factions in a Robot Action Adventure
Apr 30, 2005Hatenko leads Bo-bobo’s team through an army of Hair Hunters to locate the Former block leaders' base, situated within an amusement park built on the ruins of Jelly Jiggler’s former headquarters. Upon arrival, the group faces a living ice cream bowl that compels them to battle its team while fleeing a runaway robot along a shifting path. Despite the chaos, Bo-bobo, Hatenko, and Jelly manage to hold their ground in near unison, though they ultimately end up getting run over during the confrontation.
56EP 56Supreme Fisticuffs or Certain Free-for-All! All Aboard! The Nightmare Tour is About to Begin!
May 7, 2005Not Nice Cream's group adopts a team-intensive strategy backed by SF power, yet Bo-bobo's team regains control through renewed teamwork, a raid on a villainous space station, and a stiff jelly key. Following this shift, one act of selfishness by the former Block Leader inspires Bo-bobo and Jelly to unleash their enemies on a chaotic world tour. In this new phase, nothing is fair, including their potential defeat, marking the start of the Nightmare Tour.
57EP 57Bo-bobo battles an incompetent commando on a treacherous water slide while managing a volatile torpedo girl.
May 14, 2005At a new park attraction, Bo-bobo attempts to rescue Beauty and Don Patch from a skilled but foolish soldier on a water slide filled with traps. Throughout the ordeal, he receives comfort from his female assistants. The soldier attempts to summon an ultimate weapon to defeat his opponents, but this backfires when it summons an enraged Torpedo Girl. Bo-bobo cleverly manipulates the situation to turn the weapon against her summoner, despite the fact that she is a torpedo who cannot swim. This chaotic encounter highlights the absurdity of the battle as Bo-bobo navigates the dangers of the slide while managing the unpredictable nature of his allies and enemies.
58EP 58The Wiggin Trio battle at an ice rink with bizarre mechs and unexpected fusion results.
May 21, 2005At an ice skating rink, the Wiggin Trio engage in a mech battle featuring unconventional equipment and robotic nosehairs, during which Jelly nearly dies from his own vehicle. Master Jeda, wielding a wind-sickle, intensifies the conflict by dispersing allies and trapping a warrior in refrigeration. Consequently, Bo-bobo and Don Patch are compelled to fuse again. However, after Don Patch interacts with Bo-bobo's internal components, the outcome proves to be entirely different from what was anticipated.
59EP 59Patchbobo Fights with Bizarre Weapons While Torpedo Girl Defeats Merry-Go-Round Troublemakers
May 28, 2005In their new fusion form, Patchbobo displays bizarre combinations, defeating Jeda and his minions using a stinky yo-yo, a sugarcane sword, and the frozen Jelly Jiggler before lashing a special cameo to finish the enemies. Meanwhile, Torpedo Girl’s troubles at the merry-go-round attract the attention of a tough former leader and his two incompetent underlings. Her fickle nature, combined with key and Blabs-a-lot powers, allows her to make quick work of them. Softon and Hatenko are also drawn into this conflict as Torpedo Girl handles the situation with her unique abilities.
60EP 60Bo-bobo summons allies to fight Bubbleuba's coin machine arena forces
Jun 4, 2005Bubbleuba drags Bo-bobo's squad into a giant coin machine arena for a six-on-six battle. With Beauty absent, Jelly tormented by a strange beast, and Dengaku Man defeated by bubble minions, Bo-bobo must summon two additional allies to the new battleground before more enemies appear. Rice answers the call, helping to execute a triple Wiggin takedown of the bubble blower. Despite this victory, the group's troubles have only just begun as they face the ongoing threats within the arena.
61EP 61United We Stand, Divided We Also Stand, Just Further Apart!
Jun 11, 2005Inside the coin machine, Bo-bobo watches Beauty ignore Serviceman’s attempts to impress her while she listens to Rem’s complaints. In a desperate move to save her, Bo-bobo throws Don Patch into battle, but the hero faces a samurai whose monsters are unexpectedly cute and disobedient. Although Bo-bobo eventually finds a path back toward Beauty, his actions have severe consequences for his allies. Meanwhile, Rice is left defenseless against Lambada and his polygonal forces. The situation deteriorates as Bo-bobo’s rescue efforts inadvertently abandon Rice to his enemies, highlighting the chaotic and disjointed nature of their current predicament within the machine.
62EP 62Rem uses her Fist style to trap captives in a dream world where Bo-bobo and Jelly fight back.
Jun 25, 2005Rem employs her Fist style to force all captives, including a recently arrived Jelly with a sore behind, into a dream realm where she holds supreme power and sleepers face penalties. However, the combined force of Bo-bobo and Jelly’s Wiggin attacks allows them to endure long enough for Bo-bobo’s anger and a strategically placed alarm clock to break the spell. Once awakened, the group experiences a lively turnaround, especially after Don Patch returns following his confusion of Roman Samurai to defeat. This sequence marks a significant shift in the conflict as the heroes regain their footing against Rem’s dream-based domination.
63EP 63Bo-bobo creates a dramatic world to free Rem's heart before Lambada intervenes
Jun 25, 2005Bo-bobo attempts to open Rem's heart by unleashing a nightmarish Bo-bobo World filled with dramatic and touching scenes. This emotional outburst frees the darkness within him, allowing him to smash it up. However, before the situation becomes overly emotional, Lambada crashes the event and releases the power of his polygon aura to change the shape of his opponents. Softon assists in the battle against the warrior of shapes by inheriting J's Black Sun abilities. The conflict is temporarily halted when Blabs-a-lot delivers his judgment, stopping the action.
64EP 64The Wiggin Trio battles Lambada's polygons using a retro video game defense
Jul 2, 2005The Wiggin Trio remains under the control of Lambada's polygons, experiencing various transformations from his aura, though some alterations appear less threatening. They temporarily defeat him using a paper-mache machine. Bo-bobo then activates his ultimate defense, transporting the battle into an old-style video game world where polygons turn into pixels. This forces Lambada to endure retro-style action sequences, puzzles, racing challenges, and dating simulations. The conflict concludes when Lambada is defeated by a pixelated Bobopatchiggler.
65EP 65Bo-bobo's team faces General Lee Fishcake in a chaotic soup-filled battle
Jul 9, 2005Bo-bobo, Don Patch, and Hatenko confront General Lee Fishcake, the former A-Block leader, before the Third's reawakening. The battle takes place on fishcakes and bouillabaisse, forcing the heroes to fight a fishcake, a priest, and a sneezing churro. While splashing around and feeding eggs to their opponent, they endure being smashed by giant squares. The group also listens to Jelly Jiggler's food fight challenge whining and attempts to uncover the mystery of "fishamel" amidst the chaotic ordeal.
66EP 66Bo-bobo's team battles General Lee Fishcake's shields leading to the violent Mr. Bojiggler fusion
Jul 16, 2005During the ongoing bouillabaisse confrontation, Bo-bobo's squad attempts to damage General Lee Fishcake beyond his self-inflicted scars. They strive to penetrate his fishcake shields, restrain him with self-made keys, and transform him into a literal shooting star. However, when the fishcake-headed opponent reaches his maximum power level, Jelly initiates a personal battle that immediately collapses. Despite this failure, Jelly's sacrifice combined with Bo-bobo's concern results in their unification into a new entity known as the violently-peaceful Mr. Bojiggler.
67EP 67Mr. Bojiggler fights General Lee Fishcake while Czar Baldy-Bald the Third returns from the dead.
Jul 30, 2005Mr. Bojiggler attempts to defeat General Lee Fishcake using his unique combination of peaceful ideals and unconventional weapons, including firearms, angry birds, swords, and nosehair. However, his efforts are overshadowed by the confirmed resurrection of the former leader, Czar Baldy-Bald the Third. Despite Bo-bobo's desperate attempts to contain the threat within a magical box, the resurrected emperor escapes, unleashing his formidable power. In the face of this overwhelming danger and the emperor's terrifying abilities, Bo-bobo is left with only one option: to offer watermelon to the situation.
68EP 68Baldy-Bald the Third unleashes his power while Torpedo Girl reverts to her original state.
Aug 6, 2005Baldy-Bald the Third utilizes a magical Fist to attack everyone, specifically targeting the sole survivor of the Hair Kingdom who holds the elusive Hair Ball. After enduring a rank-based dart assault and witnessing allies vanish, the situation deteriorates further when Torpedo Girl suddenly reverts to her OVER! form. With two powerful adversaries now locked in conflict, Bo-bobo and Jelly Jiggler are caught in the crossfire. Consequently, the nosehair fighter forms a temporary truce with the silver-haired opponent to face their shared enemy. This alliance shifts the dynamic as the characters unite against the escalating threat posed by Baldy-Bald and the transformed Torpedo Girl.
69EP 69Bo-bobo's team faces Baldy-Bald the Third's brain-removing magic in a special universe.
Aug 20, 2005Baldy-Bald the Third uses a massive handkerchief to teleport Bo-bobo's group to a unique dimension. There, he employs the Fist of Blue Magic to extract the brains of his allies. Despite being brainless, Bo-bobo summons an army from his afro to escape the situation. Refusing to give up, Baldy-Bald attempts to capture the Hair Ball by consuming Bo-bobo, with Don Patch included. However, the former leader suffers from severe indigestion and a bizarre physical transformation while dealing with the Wiggin Duo, complicating his pursuit.
70EP 70Baldy Bald Bottoms Out! Best of Luck, Be Well and Bye-Bye!
Aug 27, 2005Bo-bobo attempts to pacify Baldy-Bald the Third's hatred of humans by forcing him to experience an abridged human life cycle. This journey includes experiences with kung-fu babies, space school, and blowing up the office, ultimately leading to a confrontation with the former emperor using the power of humanity and non-humans. As the team departs, they face an attack from a strange parachute-manipulating Hair Hunter. This incident reveals the upcoming Chrome Dome Playoff, where many old rivals and mysterious new opponents gather to fight for the position of the new emperor.
71EP 71Bo-bobo's group faces separate trials at the Bald Bowl entrance.
Sep 17, 2005At the Bald Bowl entrance, Bo-bobo and his allies are split into distinct trials. Beauty must stand against a chain-wielding guard while Don Patch and Not Nice Cream ignore her or compete to be the main heroine. Meanwhile, Bo-bobo and Gasser join the Three Civilizations to resist a ramen-creating temptress who challenges them to prepare the most delicious meal. Successfully escaping these individual trials ensures that the next round will feature an increased number of Hair Hunters, adding further difficulty to their journey.
72EP 72Bo-bobo defeats the Chrome Dome leader to enter the New Czar Playoff
Sep 24, 2005Bo-bobo and his reunited team confront Baldy-Bald the Fourth and his army of Hair Hunters. To enter the New Czar Playoff easily, Bo-bobo targets the leader of the Chrome Dome assassin corp, who uses duct tape. He aims to defeat this leader and seize his medal. Although Bo-bobo and the other Wiggins nearly get stopped and almost turn into metamorphing goo, he finds a solution. He discovers a non-stop TV channel featuring his own bizarre programming. Despite the horrible ratings of this channel, it provides the means to stop the stopper and join the tournament.
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Frequently asked questions
- How many episodes does Bobobo-bo Bo-bobo have?
- Bobobo-bo Bo-bobo has 76 episodes.
- When did Bobobo-bo Bo-bobo come out?
- Bobobo-bo Bo-bobo came out in 2003.
- Which studio made Bobobo-bo Bo-bobo?
- Bobobo-bo Bo-bobo was produced by Toei Animation.
- Who directed Bobobo-bo Bo-bobo?
- Bobobo-bo Bo-bobo was directed by Staff #102075.
- Is Bobobo-bo Bo-bobo finished?
- Current status of Bobobo-bo Bo-bobo: Finished.











