
MÄR
Estudios
Equipo
Personajes
Etiquetas
Episodios (102)
1 / 5
1EP 1Ginta Toramizu es elegido por un payaso fantasma para entrar en el reino fantástico de MÄR-Heaven.
3 abr 2005Ginta Toramizu, an otaku-ish high school student, has had his 102nd dream of a fantasy world that goes by the name of MÄR-Heaven, and is subsequently subjected to many jeers from his classmates because of that, save for his childhood friend Koyuki. One day when he is briefing her on his newest dream, a phantom clown appears and claims him as the chosen Earth dweller to be permitted entrance into that very same wonderland. His embarkment into MÄR-Heaven is greeted by the meeting with a mysterious, beautiful witch named Dorothy and primary knowledge of the powerful magical artifacts existing worldwide – the ÄRMs. (Source: Wikipedia)
2EP 2The script requirement mandates that the output MUST be written in Latin. The source text is in English. Translating English to Latin while preserving the specific English label "TITLE:" and adhering to the "no hybrid forms" rule while simultaneously satisfying the "Latin American Spanish" style note is logically impossible as requested (Latin is not Latin American Spanish).
10 abr 2005After aiding Dorothy on her ÄRM hunt, Ginta's forfeited the ownership of the dormant legendary ÄRM Babbo, a sentient weapon that is just as vexing as it is fabled. Ginta's and Babbo's bickering eventually leads to their newly founded company crumbling, landing Babbo in the hands of two ÄRM thief con men, Moku and Chapu. However their identity is quickly exposed, and after Ginta forcibly reclaims Babbo, the two reconcile. (Source: Wikipedia)
3EP 3Ginta y Jack se unen para derrotar a los hermanos Rogelu
17 abr 2005Ginta's traveling leads him to the house of Jack, a father-orphaned farmer of Ginta's age living with his hospitable mom. They befriend each other after the two vagrants help him outfight the Rogelu brothers, two werewolves terrorizing Jack's farming, and Jack decides to accompany Ginta on his way to find a way back to Earth. (Source: Wikipedia)
4EP 4El trío visita Pezu mientras Ginta pierde a Babbo ante Stanley con la ayuda de Alviss
24 abr 2005The trio arrives at Pezu, a small town where Jack does his trading. As their efforts to search out the occult clown Dimension ÄRM turn fruitless, more trouble's to come: Ginta's again robbed of Babbo by the Stanley bandit. When the boy fights to recover his ÄRM, one unlikely hand of help extends from Alviss, a mysterious yet hostile boy introducing himself as the one who summoned Ginta to MÄR-Heaven using the "Monban Piero" clown ÄRM. (Source: Wikipedia)
5EP 5Alviss revela el ejército de las piezas de ajedrez y la necesidad de eliminar a Babbo
1 may 2005Alviss’ arrival brings a dark secret to light: the existence of a rebellious military faction known as the Chess Pieces army, which 6 years ago came within an ace of conquering MÄR-Heaven before it was quelled by the world's guardians, the Cross Guard soldiers; and the need to dispose of Babbo due to its gory history of massacring people alongside the Chess un-dead commander, Phantom. Much persuasion, and even retaliation (though vain) is needed from Ginta to change Alviss' mind, including a promise to get stronger. Meanwhile, in a lightning-zapped graveyard, one bevy of masked warriors salutes a man, seemingly resurrected from inside his tomb, whom they addresses as 'no.1 Knight Phantom'. (Source: Wikipedia)
6EP 6Ginta conoce a Edward, quien busca ayuda para rescatar a la princesa Snow, que huye de su madrastra.
8 may 2005Soon after the confrontation with Alviss, Ginta & co. encounter Edward, a small dog-man introducing himself as the custodian of Snow, a princess currently fleeing from her stepmother queen, an insatiable woman who, out of desire for the world's throne, makes attempts on her stepdaughter's life to reign over the entire kingdom. On Edward's request to rescue the princess, who at the moment is dying inside a frosted palace, Ginta discovers that the girl bears an exact resemblance to his Earth friend Koyuki, and the minions Ian and Loco that the queen sends after the princess turn out to be none others than Chess Pieces. (Source: Wikipedia)
7EP 7Ginta lucha contra Ian mientras Edward se transforma en el temido Alan para salvar a Snow.
15 may 2005Ginta's clash with one of the two Chess Pieces, Ian, tends to favour the latter as Ginta's far too inexperienced and unequipped for the use of Babbo. As the situation necessitates it, Edward reverts to his second form, Alan, a man with yet to be revealed identity but much dreaded by the Chess members, buying Ginta enough time to unfreezes Snow and (accidentally) exchanges a kiss with her. In the middle of the confusion, Halloween, a Knight of the Chess Pieces – an acquaintance with whom Alan stays in discordance – arrives to summon his subordinates back for the Chess Pieces' official issuing of war declaration against MÄR-Heaven. (Source: Wikipedia)
8EP 8Phantom, el Caballero No Muerto, declara la Segunda Guerra Marchen mientras el grupo de Ginta se somete a un entrenamiento urgente.
22 may 2005Phantom, the ‘no.1 Knight’ zombie from the resurrection assembles all Chess Pieces warriors in the hall of a levitating castle and loses no time raising his men's esprit de corps with the long-awaited declaration of the 2nd Marchen war. At the same time, Ginta's gang meets with Dorothy; and Alan sends all four of them into the training dimension of "Training Gate" (Shuuren no mon) for a quick fighting coaching, knowing time's running out. (Source: Wikipedia)
9EP 9Ginta y Jack se enfrentan a sus distintos navegantes Meriro y Bumolu para un entrenamiento especializado
29 may 2005Inside the Gates, Ginta and Snow, Dorothy and Jack, each group greets their respective training navigator Meriro (a soft-spoken, cute nekomimi) and Bumolu (a dumpy and foul-mouthed bearwoman) and enters their training session: Ginta learns of the truth behind Babbo's fame as a legendary ÄRM – the ability to metamorphose into 8 powerful versions, and Jack gets his incapable scoop ÄRM upgraded with Dorothy's magic stones. Outside, Alan accosts the aforementioned Alviss, whom he recognises as a fellow Cross Guard member 6 years ago, though was a child at that time. (Source: Wikipedia)
10EP 10La Segunda Gran Guerra comienza cuando las piezas de ajedrez atacan MÄR-Heaven
5 jun 2005As sunset dawns, the Chess Pieces soldiers, with Phantom assuming their command, grace their returned heyday by showering the whole MÄR-Heaven in a mass blood-bath. The emergency transmitted by Cross Guard troops throughout the world reaches Alan and Alviss as they discuss whether Ginta's potential can outdo the late Cross Guard general (also one man from Earth world), and Alviss departs in a hurry after scowling Alan for remaining on his post beside the Training Gate when MÄR-Heaven's in dire need of his help. (Source: Wikipedia)
11EP 11Latin
12 jun 2005Just before the 180-day deadline reaches its end, Ian uncovers their training spot and battles a physically deteriorated Alan to advance on Ginta's dimension. The trainees finish their session just in time to fend the Rook off, and Ginta settles their duel with a win, using v.2 of Babbo Bubble Launcher. (Source: Wikipedia)
12EP 12Nanashi se convierte en el líder de Luberia en medio de los esfuerzos de reclutamiento del Equipo MÄR
19 jun 2005Now with Dorothy on their side, there lacks two more members to incorporate team MÄR which, according to Snow, will defend MÄR-Heaven in the Cross Guard's stead. On their way to Hild continent, Ginta & co. are ambushed by Luberia, MÄR-Heaven's most prestigious thief guild. Therefrom they meet and ally with Luberia's captain, Nanashi, whom turns out to be seeking after a man from Chess responsible for the assault at Luberia's base fort just before the war. In the faraway Lestava castle, the news of Ian's punishment for disobedience to command reaches him, his girlfriend Gido (also his companion on the search for Ginta) is to be executed in his place. Meanwhile on Earth, Ginta's mother is depressed about his absence, but Koyuki comes over daily to relieve her with the experience she has via her counterpart, Snow. (Source: Wikipedia)
13EP 13Nanashi y Orco chocan en el lago subterráneo de Vestry
26 jun 2005Now accompanied by Nanashi, MÄR arrives in Vestry, a coastal village wrecked after a Chess' carnage and divides their numbers to help the people and exile the Chess away from that part of the continent. Ginta later befriends Tom, a (self-claimed) native young boy habitué of the haunted Vestry cave while on the other side of the underground route, Dorothy & Nanashi encounters a Chess Bishops-ranked homicidal brute, Orco, and Dorothy's for the first time overawed at Nanashi's prowess. (Source: Wikipedia)
14EP 14Ginta libera el ÄRM Gárgola para derrotar al Obispo Girom y liberar a los fantasmas de la cueva
3 jul 2005Ginta's 2nd Chess adversary introduces himself as another Bishop-ranked psycho, Girom. Granting the request of the cave ghosts, Ginta resorts to his powerful v.3 Babbo Guardian ÄRM, Gargoyle, and defeats Girom, blasts the cave's blockade, setting the ghost free. In return, they presents him a key and a magic stone as a token of gratitude. Observing the scene, Tom switches off his façade and reverts to be the genuine Phantom, killing the loser Orco as he leaves. (Source: Wikipedia)
15EP 15El equipo de Ginta se encuentra con el autoproclamado héroe John Peach, quien busca salvar el Cielo MÄR de las Piezas de Ajedrez.
10 jul 2005A filler episode. Ginta's team runs into John Peach, a loudmouthed boy claiming himself to be the hero that shall save MÄR-Heaven from under the Chess Pieces claws. He steals (thinking he's earned it) gold from some thieves who happens to have a strong spider ÄRM (who he later gets by accident). Peach, thinking he's the hero, challenges Ginta to a match which Snow later says will be a race. Stupid things happen, and Dorothy later explains that the spider ÄRM is really rare since no one uses it, because the spider is uncontrollable and to stop it, it has to eat the user. Peach activates it, and much to his avail, almost gets eaten by it. Ginta saves the day, and Peach says he'll get stronger. (Source: Wikipedia)
16EP 16The script requirement mandates that the output MUST be written in Latin, but the style note mandates Latin American Spanish. These instructions are contradictory. Please clarify which language to use for the translation.
17 jul 2005In Vestry and throughout the world of MÄR-Heaven, the Chess’ announcement of the War Game rings like death knell, gathering all its adversaries to Reginrave castle, stage of the preliminary round. However, aside from Ginta's MÄR team and Alviss of Cross Guard, none of the salvaged fighters gets out of it alive. (Source: Wikipedia)
17EP 17Alviss derrota a Leno Rodokin en la primera ronda en el castillo de Reginrave
24 jul 20051st Round, 1st battle, Reginrave castle stage, Alviss wins his first victory against a Rook named Leno Rodokin. His Cross Guard past as a child is brought into light, including his fatal first meeting with Phantom, which has resulted him his cursed blemish, the Zombie Tattoo. (Source: Wikipedia)
18EP 18Jack se enfrenta a Pano Rodokin en la segunda batalla en el Castillo Reginrave
31 jul 20051st Round, 2nd battle, Reginrave castle stage, Jack against Leno's Rook sister Pano Rodokin. The battle ends a comical loss on Jack's part. (Source: Wikipedia)
19EP 19Ginta y el Gárgola se enfrentan a Garon en la tercera batalla en el Castillo de Reginrave
7 ago 20051st Round,3rd battle, Reginrave castle stage, Ginta vs. Garon Rodokin, the Bishop father of the previous Rook siblings. The utilization of his invincible Guardian Gargoyle brings about Garon's ultimate defeat. (Source: Wikipedia)
20EP 20Ginta y Jack regresan a la Puerta de Entrenamiento mientras Ian busca al Fantasma
14 ago 2005As the meaning of resemblance between Ginta and the Cross Guard former captain Danna dawns on him, Gaira summons him and Jack back to the Training Gate. Meanwhile, Ian approaches Phantom and requests the same, Ginta's true capacity has precipitated the time he carries out his vow: to kill Ginta and Gido's punishment executor. (Source: Wikipedia)
21EP 21Nieve y Fuugi chocan en la arena del desierto durante la segunda ronda
21 ago 20052nd Round, 1st battle, desert stage, Snow of MÄR and Fuugi of Chess Pieces duel. Snow's giant Snowman "Yuki-chan" slams quickly crush Fugi and his geographically advantageous Wind Arm. (Source: Wikipedia)
22EP 22Nanashi se enfrenta a Loco en una batalla en el desierto que involucra a una muñeca de paja y a ÄRMs de la Oscuridad
28 ago 20052nd Round, 2nd battle, desert stage, Nanashi vs. Loco. The Rook's mastery of Darkness ÄRMs corners Nanashi (in its physical literality) into a paralytic position. Though he manages to beat his way out of it without killing the girl, the excruciating pain from her voodoo tools takes it toll and he loses. (Source: Wikipedia)
23EP 23Dorothy: ¡Una bruja que debe ser temida!
4 sept 20052nd Round, 3rd battle, desert stage, Dorothy against Maira. Ignorant of his opponent's magic kingdom nationality and her inhumane notoriety, the Bishop challenges Dorothy with his amoeba Guardian Vacua, only to be devoured altogether by her Guardian dog Toto. (Source: Wikipedia)
24EP 24La alegría oculta de Phantom: Ginta presencia la muerte de Tom a manos de Peta antes de la tercera batalla.
11 sept 2005On the night before the 3rd Battle, Ginta runs into "Tom", who with the Chess Pieces hot at his heels, beseeches the boy's help. However the hunter (who turns out to be Peta) outwits both, and kills "Tom" right in front of Ginta. Leaving the boy with his wrath provoked, Phantom returns from his framed "death" with his head high; Ginta's bound to give all out against the Chess in the future, given they've murdered a 'friend' he's promised protection. (Source: Wikipedia)
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Preguntas frecuentes
- ¿Cuántos episodios tiene MÄR?
- MÄR tiene 102 episodios.
- ¿En qué año salió MÄR?
- MÄR salió en 2005.
- ¿Qué estudio produjo MÄR?
- MÄR fue producido por SynergySP.
- ¿Quién dirigió MÄR?
- MÄR fue dirigido por Keiichirou Kawaguchi.
- ¿MÄR ya terminó?
- Estado actual de MÄR: Finalizado.













