
MÄR
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Episodes (102)
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1EP 1Ginta Toramizu is chosen by a phantom clown to enter the fantasy realm of MÄR-Heaven.
Apr 3, 2005Ginta Toramizu, a high school student obsessed with his 102nd dream of MÄR-Heaven, faces ridicule from peers except for childhood friend Koyuki. While discussing the dream, a phantom clown identifies him as the selected Earth dweller allowed to enter the world. Upon arrival, Ginta meets the mysterious witch Dorothy and learns about ÄRMs, powerful magical artifacts scattered across the land. This marks his official entry into the fantasy realm, shifting his status from mocked dreamer to chosen hero amidst the new dangers and wonders awaiting him.
2EP 2Ginta loses legendary sentient ÄRM Babbo to thieves after company fails
Apr 10, 2005Following assistance with Dorothy’s ÄRM search, Ginta loses control of the dormant, sentient weapon Babbo. The legendary tool proves difficult, and constant arguments between Ginta and Babbo cause their new business to collapse. This failure allows two con artists, Moku and Chapu, to steal the item. Their deception is soon uncovered, leading Ginta to forcefully retrieve Babbo. The conflict concludes with the pair reconciling after the theft is resolved and ownership is restored.
3EP 3Ginta and Jack Team Up to Defeat the Rogelu Brothers
Apr 17, 2005Ginta arrives at the home of Jack, a farmer of the same age who was orphaned by his father and lives with his mother. The two travelers assist Jack in defeating the Rogelu brothers, werewolves who have been disrupting his agricultural work. Following this victory, the pair form a bond. Jack then chooses to join Ginta on his journey, hoping to find a method to return to Earth. This collaboration marks the beginning of their shared adventure as they travel together toward their respective goals.
4EP 4The trio visits Pezu while Ginta loses Babbo to Stanley with help from Alviss
Apr 24, 2005The group reaches Pezu, a small town where Jack conducts his trading activities. Their attempts to locate the occult clown Dimension ÄRM remain unsuccessful as further complications arise. Ginta is once again robbed of Babbo by the Stanley bandit. During the struggle to recover his ÄRM, Alviss, a mysterious and hostile boy, offers unexpected assistance. Alviss identifies himself as the individual who summoned Ginta to MÄR-Heaven using the Monban Piero clown ÄRM. This encounter introduces a new character with a direct connection to Ginta's arrival in the world, complicating the search for the missing entity while the trio navigates the dangers of Pezu and the Stanley gang.
5EP 5Alviss reveals the Chess Pieces army and the need to eliminate Babbo
May 1, 2005Alviss discloses that the Chess Pieces army nearly conquered MÄR-Heaven 6 years ago before being stopped by the Cross Guard soldiers. He argues that Babbo must be destroyed because of its history of massacring people alongside the undead commander Phantom. Ginta attempts to persuade Alviss to change his stance, offering to become stronger, but Alviss remains unmoved despite Ginta’s retaliation. Elsewhere, masked warriors in a lightning-struck graveyard salute a man emerging from his tomb, addressing him as 'no.1 Knight Phantom'. This revelation highlights the lingering threat of the Chess Pieces and the return of their leader, Phantom, while Ginta struggles to convince Alviss of the necessity of their mission against Babbo.
6EP 6Ginta meets Edward, who seeks help to rescue the fleeing Princess Snow from her stepmother.
May 8, 2005Following the Alviss confrontation, Ginta and his companions encounter Edward, a dog-man claiming to be the guardian of Princess Snow. She is currently on the run from her stepmother, a queen obsessed with ruling the world who repeatedly attempts to kill her stepdaughter. Edward asks for assistance in saving the princess, who is near death inside a frozen palace. Upon investigating, Ginta realizes the girl looks exactly like his friend Koyuki from Earth. The queen dispatches two minions, Ian and Loco, to hunt down the princess, revealing them to be the Chess Pieces. This encounter connects the princess's plight directly to Ginta's past and introduces new threats as the group prepares to intervene in the royal succession conflict.
7EP 7Ginta struggles against Ian while Edward transforms into the feared Alan to save Snow.
May 15, 2005Ginta faces Ian, one of the Chess Pieces, but his lack of experience with Babbo puts him at a disadvantage. To help, Edward shifts into his second form, Alan, a mysterious figure dreaded by the Chess members. This transformation buys Ginta time to unfreeze Snow, during which they accidentally share a kiss. Amidst the chaos, Halloween, a Knight of the Chess Pieces who has a contentious history with Alan, arrives. He summons his subordinates back to deliver the Chess Pieces' official declaration of war against MÄR-Heaven, escalating the conflict significantly.
8EP 8Phantom, the Undead Knight, declares the Second Marchen War while Ginta's group undergoes urgent training.
May 22, 2005Phantom, identified as the number one Knight zombie from the resurrection, gathers all Chess Pieces warriors within the hall of a levitating castle. He promptly boosts their morale by officially declaring the Second Marchen War. Meanwhile, Ginta's group meets with Dorothy. Alan then transports all four individuals into the Training Gate dimension for rapid combat coaching. This urgent instruction is necessary because time is running out for the group to prepare for the impending conflict. The narrative juxtaposes the strategic mobilization of Phantom's forces with the desperate preparation of the protagonists.
9EP 9Ginta and Jack face their distinct navigators Meriro and Bumolu for specialized training
May 29, 2005Inside the Gates, Ginta and Snow meet the gentle nekomimi Meriro, while Dorothy and Jack encounter the foul-mouthed bearwoman Bumolu. Ginta discovers that Babbo is a legendary ÄRM capable of transforming into eight powerful versions. Meanwhile, Jack receives an upgrade for his weak scoop ÄRM using Dorothy's magic stones. Outside, Alan confronts an Alviss he recognizes as a former Cross Guard member from six years ago, when the Alviss was still a child. The groups proceed with their respective training sessions under the guidance of their assigned navigators, focusing on understanding ÄRM capabilities and equipment enhancement.
10EP 10The Second Great War Begins as Chess Pieces Attack MÄR-Heaven
Jun 5, 2005At sunset, Phantom leads Chess Pieces soldiers in a massive bloodbath across MÄR-Heaven. An emergency transmission from Cross Guard troops reaches Alan and Alviss, who are discussing whether Ginta’s potential surpasses that of the late Cross Guard general, a man from Earth. Alviss scowls at Alan for staying by the Training Gate while MÄR-Heaven faces dire need, then departs in a hurry. The narrative highlights the escalating conflict as the Chess Pieces return to power, threatening the world while key figures react to the unfolding crisis and the urgent call for assistance from the defending forces.
11EP 11Ian battles deteriorated Alan to reach Ginta's dimension before the deadline.
Jun 12, 2005With the 180-day deadline approaching, Ian discovers the trainees' location and engages a physically weakened Alan to progress toward Ginta's dimension. The trainees conclude their practice just in time to repel the Rook. Ginta ultimately resolves the confrontation by defeating his opponent, utilizing the v.2 version of the Babbo Bubble Launcher to secure victory.
12EP 12Nanashi Becomes Luberia's Leader Amidst Team MÄR Recruitment Efforts
Jun 19, 2005With Dorothy joining them, only two members remain to complete team MÄR, which Snow states will defend MÄR-Heaven in the Cross Guard's place. While traveling to the Hild continent, Ginta and his companions are ambushed by Luberia, the most prestigious thief guild in MÄR-Heaven. They subsequently meet and ally with Luberia's captain, Nanashi, who is pursuing a man from Chess responsible for an assault on Luberia's base fort prior to the war. In the distant Lestava castle, Ian learns that his girlfriend Gido, who accompanies him in the search for Ginta, faces execution for his disobedience. Meanwhile on Earth, Ginta's mother remains depressed about his absence, but Koyuki visits daily to comfort her using insights gained through her counterpart, Snow.
13EP 13Nanashi and Orco Clash at the Underground Lake in Vestry
Jun 26, 2005MÄR reaches Vestry, a coastal village devastated by Chess attacks, and splits up to aid residents and drive the enemy from the continent. Ginta bonds with Tom, a local boy familiar with the haunted Vestry cave. Meanwhile, Dorothy and Nanashi traverse an underground route where they confront Orco, a Bishops-ranked Chess brute. During this encounter, Dorothy witnesses Nanashi’s combat abilities for the first time and is deeply impressed by his skill. The group works to restore peace to the region while dealing with these immediate threats.
14EP 14Ginta Unleashes Gargoyle ÄRM to Defeat Bishop Girom and Free Cave Ghosts
Jul 3, 2005Ginta faces his second Chess adversary, Girom, who identifies himself as a Bishop-ranked psycho. Acting on the request of cave ghosts, Ginta deploys his powerful v.3 Babbo Guardian ÄRM, Gargoyle, to defeat Girom. This victory allows him to blast the cave's blockade, freeing the spirits. As a token of gratitude, the ghosts present Ginta with a key and a magic stone. Meanwhile, Tom observes the scene, drops his façade to revert to his true form as the genuine Phantom, and kills the defeated Orco before departing.
15EP 15Ginta's team encounters self-proclaimed hero John Peach who seeks to save MÄR-Heaven from the Chess Pieces.
Jul 10, 2005This filler episode features Ginta’s team meeting John Peach, a boastful boy claiming to be the hero destined to save MÄR-Heaven from the Chess Pieces. Peach steals gold from thieves possessing a powerful spider ÄRM, which he accidentally acquires. Believing himself to be the true hero, he challenges Ginta to a match, which Snow clarifies is actually a race. Various mishaps occur, leading Dorothy to explain that the spider ÄRM is rare because the creature is uncontrollable and consumes its user to stop. Peach activates the ÄRM and nearly gets eaten, but Ginta intervenes to save the day. Peach vows to grow stronger after the incident.
16EP 16The War Games Commence with a deadly preliminary round at Reginrave castle
Jul 17, 2005The Chess organization announces the War Game, a declaration that echoes ominously across Vestry and the entire world of MÄR-Heaven. This event draws all opposing forces to Reginrave castle, which serves as the venue for the preliminary round. Despite the gathering of numerous combatants, the outcome is overwhelmingly fatal. Aside from Ginta's MÄR team and Alviss of Cross Guard, none of the participating fighters survive the encounter. The announcement effectively acts as a death knell for the adversaries, highlighting the extreme danger and high stakes of the upcoming conflict within the realm.
17EP 17Alviss defeats Leno Rodokin in the first round at Reginrave castle
Jul 24, 2005During the first round and first battle held at Reginrave castle, Alviss secures his initial victory against a Rook named Leno Rodokin. This triumph brings Alviss's childhood history as a Cross Guard into focus. The narrative reveals his fatal first encounter with Phantom, an event that directly caused his cursed blemish known as the Zombie Tattoo. These past events are highlighted as Alviss achieves his first win in the competition.
18EP 18Jack Faces Pano Rodokin in the Second Battle at Reginrave Castle
Jul 31, 2005During the first round's second battle, Jack competes against Pano Rodokin, the Rook sister of Leno, within the Reginrave castle stage. The confrontation concludes with Jack suffering a humorous defeat. This match marks a significant moment in the tournament as the competitors engage in combat that results in an amusing outcome for the protagonist. The setting remains consistent with the ongoing series events, focusing on the specific duel between these two characters.
19EP 19Ginta and Gargoyle Face Garon in the Third Battle at Reginrave Castle
Aug 7, 2005The third match of the first round takes place at the Reginrave castle stage, featuring a confrontation between Ginta and Garon Rodokin. Garon is identified as the Bishop father of the previous Rook siblings. During the battle, Garon deploys his invincible Guardian Gargoyle. This strategic use of the powerful entity leads to the ultimate defeat of Garon, concluding this specific encounter in the tournament.
20EP 20Ginta and Jack Return to Training Gate as Ian Seeks Phantom
Aug 14, 2005Gaira calls Ginta and Jack back to the Training Gate after realizing the significance of Ginta's resemblance to Danna, the former captain of the Cross Guard. Simultaneously, Ian approaches Phantom to make a similar request. This development accelerates the timeline for Ginta's true potential, bringing him closer to fulfilling his vow to execute the punishment executor responsible for Gido. The narrative focuses on these converging movements as characters prepare for the impending confrontation and the execution of long-held promises regarding justice and retribution within their complex hierarchy.
21EP 21Snow and Fuugi Clash in the Desert Arena During the Second Round
Aug 21, 2005In the second round's first match set on a desert stage, Snow of MÄR faces off against Fuugi of Chess Pieces. The battle highlights Snow's giant Snowman, Yuki-chan, who swiftly overpowers Fuugi. This decisive strike neutralizes Fuugi's Wind Arm, which had previously provided him with a geographical advantage on the battlefield. The encounter demonstrates the immediate impact of Snow's summoned entity against the Chess Pieces user's elemental abilities within this specific arena setting.
22EP 22Nanashi faces Loco in a desert battle involving a straw doll and Darkness ÄRMs
Aug 28, 2005During the second round's second match on a desert stage, Nanashi fights Loco. Loco uses her mastery of Darkness ÄRMs to trap Nanashi in a paralytic position, a constraint described in its physical sense. He manages to break free by fighting his way out, but he does so without killing her. The intense pain caused by her voodoo tools takes a heavy toll on him. Ultimately, this suffering leads to his defeat in the match.
23EP 23Dorothy: A Witch to be Feared!
Sep 4, 2005During the second round's third battle on a desert stage, Dorothy faces Maira. The Bishop, unaware of her magic kingdom nationality and inhumane reputation, initiates combat using his amoeba Guardian, Vacua. However, Dorothy counters this attack with her Guardian dog, Toto. The outcome results in the Bishop and his Guardian being completely devoured by Toto, ending the confrontation decisively in Dorothy's favor without further engagement.
24EP 24Phantom's Hidden Joy: Ginta witnesses Tom's death by Peta before the 3rd Battle.
Sep 11, 2005On the eve of the 3rd Battle, Ginta encounters a man named Tom, who is being pursued by the Chess Pieces. Tom begs for Ginta's assistance, but the hunter, revealed to be Peta, outmaneuvers them both and kills Tom in front of the boy. This event marks Phantom's return from his staged death, leaving him triumphant. The murder of someone Ginta had promised to protect fuels his anger, ensuring he will fight the Chess with full force in the future.
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Frequently asked questions
- How many episodes does MÄR have?
- MÄR has 102 episodes.
- When did MÄR come out?
- MÄR came out in 2005.
- Which studio made MÄR?
- MÄR was produced by SynergySP.
- Who directed MÄR?
- MÄR was directed by Keiichirou Kawaguchi.
- Is MÄR finished?
- Current status of MÄR: Finished.













