

Major S1
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Episodes (26)
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1EP 1Goro's Dream and Daddy's Dream
Nov 13, 2004Five-year-old Goro deeply admires his father, a star pitcher for the Yokohama Blue Oceans. When his father suffers a shoulder injury, Goro faces a difficult choice between pursuing his own passion for baseball and honoring his father's specific wishes. This narrative explores the tension between personal ambition and familial duty through the eyes of a young boy navigating the impact of his parent's career setback on his own future aspirations in the sport.
2EP 2Goro defies his father to pursue pitching while Shigeno advises Honda on his baseball future.
Nov 20, 2004Goro ignores his father's counsel and chooses to keep training with the goal of becoming a professional pitcher. At the same time, Honda receives a visit from his former teammate and friend, Shigeno. Shigeno points out that Honda's genuine strengths lie in pitching rather than batting. He emphasizes that Honda must make the final decision himself regarding his path. Honda needs to determine whether to continue his baseball career as a batter or to quit the sport entirely and pursue a new job opportunity.
3EP 3Goro's Friendship and His Father's Strict Ban on Little League Baseball
Nov 27, 2004Goro befriends a peer and they play catch while observing a Little League game. Inspired, they express a desire to join the team, but Goro's father strictly prohibits it because of the danger posed by hard balls. The narrative focuses on whether Honda can communicate the genuine reasons behind his refusal to his son. The central conflict revolves around preserving their relationship and preventing the loss of their bond amidst this disagreement over the sport.
4EP 4Honda plans a late proposal to Goro's teacher while arranging a special birthday outing.
Dec 4, 2004Honda develops romantic feelings for Goro's nursery school teacher and intends to propose to her after Goro graduates. To facilitate this plan, he asks the teacher to take Goro out for his birthday celebration. This arrangement allows Honda the necessary time to organize a special surprise for his son, which is scheduled to occur one day after the actual date. The narrative focuses on Honda's dual efforts to advance his relationship with the teacher while ensuring his son receives a memorable birthday experience through this delayed arrangement.
5EP 5Major League pitcher Joe Gibson arrives in Japan for substantial payment
Dec 11, 2004Joe Gibson, a pitcher from Major League Baseball, travels to Japan motivated by the significant financial compensation he is set to receive. Upon his arrival, Honda makes a firm determination to hit a home run off of Gibson. This goal becomes his primary focus, and he resolves to achieve this feat regardless of the difficulty or obstacles involved in facing the experienced American player.
6EP 6Honda dies after beanball injury, leaving Goro to Shimizu
Dec 18, 2004Honda hits Gibson successfully, prompting Gibson to hit Honda in the head with a beanball. Honda falls unconscious but returns to first base appearing fine. That night, while celebrating with his son, Honda realizes something is wrong. He attempts to reach his son for a final farewell but falls unconscious again and dies. The next day, Goro tries to wake his father without success. At the hospital, Honda is declared dead, and Goro’s Uncle steps in to take custody. Goro runs to his nursery teacher, Shimizu, who reveals she was engaged to Honda. Shimizu agrees to become Goro’s new mother and care for him instead of his Uncle.
7EP 7Nine-year-old Goro Honda joins the struggling Mifune Dolphins baseball team
Dec 25, 2004Three years after his father's death, nine-year-old Goro Honda attempts to join Little League Baseball. He returns to the Mifune Dolphins field, only to discover the roster has dwindled to five players, threatening the team's existence. Compounding the crisis, the city has granted the soccer club permission to take full control of the facility. Although his coach advises him to transfer to the city's other Little League squad, Goro remains determined to play for the Dolphins. Consequently, he begins recruiting his classmates to join the team and save it from folding.
8EP 8Sawamura Saves Goro's Mitt and Joins Mifune's Baseball Team
Jan 8, 2005Komori chooses to play baseball, prompting Sawamura to discard Goro's mitt. Komori intervenes to stop Sawamura from throwing the item into the nearby river. Unbeknownst to them, Goro has been following the pair. Goro confronts Sawamura regarding his insensitivity toward others' feelings. Sawamura realizes Komori is an individual and apologizes to both Komori and Goro. He then requests permission to join Mifune's baseball team, bringing the roster count to 9.
9EP 9Mifune plays for an adult team to regain field privileges despite teammates' distrust.
Jan 15, 2005Mifune starts playing for an adult sandlot team in an attempt to regain his privileges to play on the field. However, Goro's new teammates are uncertain about whether they should trust this arrogant rookie, who has never practiced with them before. The group struggles with their hesitation to accept him due to his lack of prior collaboration and his perceived attitude.
10EP 10The adult sandlot team faces a rain-soaked challenge against the determined Little Leaguers.
Jan 22, 2005The adult sandlot team has been taking it easy on the kids. When rain begins to fall the city wants them to call the game and give the adults the win, but the sandlotters are determined to let the Little Leaguers have this one shot at glory. Can Goro keep pitching control in the rain?
11EP 11Goro visits Yokohama and discovers his father played for the local team.
Jan 29, 2005Although Goro has the chance to practice once more, his coach Mifune requires him to visit the Yokohama Little Leagues field. During this visit, Goro encounters his childhood friend Toshi, who is now the starting catcher. He also learns that his father previously played for the Yokohama team. This revelation raises the question of whether Goro will abandon his current team to join the one his father was associated with. The episode focuses on this potential conflict and the impact of his father's history on Goro's decision-making process regarding his baseball career.
12EP 12Gibson invites Goro to the All-Star game where Shimizu breaks his arm and Gibson pitches only fastballs.
Feb 5, 2005Goro receives two tickets to the All-Star game from Gibson. When his mother becomes ill, he invites his friends to accompany him. The group holds a drawing to decide who attends, and Shimizu wins. Accompanied by an interpreter, the three travel to the event. During the trip, Shimizu accidentally breaks Goro's arm. At the game, Gibson announces he will only throw fastballs and successfully strikes out the side for the three innings he pitches. Afterward, Gibson invites Goro and Shimizu down to allow Goro to get revenge by beaning him. However, Goro asks Gibson to wait until he is older, stating he cannot pitch yet and believing Gibson has much to offer fans worldwide.
13EP 13Goro Persuades Coach to Attend Baseball Summer Camp Despite Injury
Feb 12, 2005Goro convinces the coach to take the team to a baseball summer camp despite his injury. The event features all the top teams from the area. Goro aims to improve his teammates' abilities and gain personal experience by competing against the best players. However, he worries that this intense competition might negatively impact their self-esteem. The narrative focuses on the tension between high-level training and the psychological well-being of the players as they face strong opponents.
14EP 14Goro's Pride Leads to Reckless Match Against Second Place Team
Feb 19, 2005Goro allows his pride to override caution, challenging the number two ranked team despite suffering from an injury. He is determined to strike out every batter he faces. However, the situation deteriorates when he hits a batter, causing him to develop the yips. This new mental block threatens his performance as the game progresses. The narrative focuses on whether Komori can assist Goro in overcoming this fear and regaining his composure on the mound. The episode explores the impact of his reckless decision and the subsequent psychological struggle he must face to continue playing effectively.
15EP 15The Coach Confronts His Fear of Being Too Nice Before Summer Camp Ends
Mar 5, 2005With the summer camp nearing its conclusion, the Coach faces a critical decision regarding his players' readiness to defeat the Yokohama Little League. He determines that overcoming his own hesitation to be too kind is essential for their success. To test their commitment and physical capability, he orders the team to complete a timed run up the adjacent hill. This challenge serves as a final assessment to see if the players possess the determination required to win, forcing the Coach to balance his supportive nature with the strict discipline needed for victory.
16EP 16Team members doubt their stamina while Goro and Komori pace themselves easily on the hill
Mar 12, 2005As the group ascends the adjacent hill, Goro and Komori manage their energy with ease, maintaining a steady rhythm. In contrast, the remaining teammates struggle with uncertainty and consider withdrawing from the activity. Their hesitation stems from a critical constraint: if any single player decides to quit, Mifune will be disqualified from participating in the upcoming Little League Tourney. This potential loss creates significant pressure on the squad, forcing them to confront their physical limits and collective resolve. The narrative focuses on the tension between individual fatigue and the team's shared goal, highlighting how the fear of letting Mifune down impacts the group's morale and determination during this challenging physical test.
17EP 17The Tournament Begins With a Challenge Against Past Finalists
Mar 19, 2005Mifune is confident in the team's abilities, specifically relying on Goro and Komori to lead the batting order. However, the group faces a difficult reality when they discover their opening match in the Little League Tournament is against a team that reached the finals in a previous year. This high-stakes encounter forces the players to confront their own errors and shortcomings. To have any possibility of moving forward in the competition, they must successfully overcome the mistakes they make during the game against this experienced opponent.
18EP 18The match proceeds as Goro successfully hits a home run.
Mar 26, 2005The ongoing game continues without interruption. Goro steps up to the plate and delivers a powerful swing, resulting in a home run. This significant play advances the action within the match. The narrative focuses strictly on this specific athletic achievement during the contest. No additional context or character interactions are described beyond this singular event. The scene captures the immediate outcome of Goro's performance in the game.
19EP 19Momoko seeks Hideki's advice on approaching Goro, who suffers nightmares of abandonment during their wedding.
Apr 2, 2005Momoko struggles with how to approach Goro and turns to Hideki for fatherly guidance. Goro witnesses them together and begins experiencing nightmares about Momoko abandoning him while they are getting married. He subsequently rejects any advice Hideki attempts to offer. The narrative focuses on whether Momoko can successfully connect with Goro despite his resistance to outside counsel and his growing anxiety regarding their future together.
20EP 20Goro's Mistake!?
Apr 9, 2005During the second game of the Little League Tournament, Komori sprains his wrist while batting. With no other players capable of catching Goro's fastballs, he is forced to switch to the catcher's position, leaving Sawamura as the sole pitcher. However, Sawamura lacks any prior game experience, creating a significant challenge for the team. This situation raises questions about whether Goro's strategic decision to position Sawamura as the backup pitcher will ultimately prove detrimental to their performance in the match. The episode explores the immediate consequences of this unexpected lineup change and the pressure placed on the inexperienced pitcher.
21EP 21Sawamura proposes a vertical bunt strategy to disrupt Kyuta's perfect game.
Apr 16, 2005Sawamura suggests using vertical bunts to break Kyuta's perfect game. Goro orders batters to fake these bunts, filling the bases. The opposing coach attempts to remove Kyuta for emotional display, but Goro successfully challenges the decision with the umpire's support. Kyuta stays in the game and initiates a one-on-one duel against Goro. The winner of this confrontation will advance their team to the showdown against Yokohama Little League. This match determines the next stage of the competition for both squads involved in the ongoing tournament.
22EP 22Team struggles to catch Goro while he prepares to help Toshi and Ryoko play
Apr 23, 2005Komori’s sprain prevents him from catching for a month, forcing the team to attempt receiving Goro’s pitches. No one succeeds, but Shimizu vows to spend the week mastering the skill. Following their final practice, Toshi and Ryoko Kawase inform Goro that they will not be in the starting lineup and may not play against their greatest rival. Viewing this as a challenge, Goro resolves to do everything necessary to ensure both players are on the field for the next day’s game.
23EP 23Dolphins Face Crisis as Momoko Takes Over Coaching Duties
Apr 30, 2005The Dolphins encounter immediate difficulties when their coach injures his back. Momoko arrives to watch the match and is subsequently recruited as the temporary coach. Despite her lack of experience, she assumes leadership, though Hideki is unable to provide effective assistance. The team remains determined to avoid defeat. They must now confront their crosstown rivals, who are the defending champions, in a challenging contest that tests their resolve and ability to overcome their inexperienced leadership.
24EP 24Yokohama Takes Early Lead as Goro Seeks Redemption Against Toshi
May 7, 2005Yokohama secures an early advantage against Goro, with Toshi appearing poised to guide the team toward a shutout victory. Despite this promising situation, Goro remains resolute in his determination to rally his teammates' spirits. He steps up to the batter box, driven by a personal mission to ensure the game does not end in a disgraceful result. His motivation is deeply tied to his desire to avoid bringing shame upon the memory of his father, whose picture serves as a constant reminder of his expectations. Goro focuses on turning the tide through his own performance and leadership on the field.
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Frequently asked questions
- How many episodes does Major S1 have?
- Major S1 has 26 episodes.
- When did Major S1 come out?
- Major S1 came out in 2004.
- Which studio made Major S1?
- Major S1 was produced by Studio Hibari.
- Who directed Major S1?
- Major S1 was directed by Kenichi Kasai.
- Is Major S1 finished?
- Current status of Major S1: Finished.









