
Shoubushi Densetsu Tetsuya
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Episodes (20)
1EP 1Tetsuya faces a setback against Boshu after losing a crucial mahjong duel in Shinjuku.
Oct 7, 2000Since arriving in Shinjuku, Tetsuya has steadily improved his confidence in gambling. However, his progress is halted by a disturbing opponent. During the final round of their match, Tetsuya reaches a critical juncture, needing only one specific tile to achieve the rare Kokushi Muso hand. Despite being on the verge of victory, he fails to secure the win. Instead, he is thoroughly defeated by Boshu, a professional player from the local area, resulting in a significant loss for Tetsuya.
2EP 2Tetsuya seeks gambling advice from Boshu but faces cheaters
Oct 14, 2000Tetsuya asks Boshu, a professional gambler, for guidance on how to approach the world of wagering. Following these instructions, he attempts to play mahjong despite having no money. His inexperience quickly leads him into a trap orchestrated by a group of professional cheaters. This encounter serves as a harsh introduction to the ruthless nature of gambling, forcing Tetsuya to confront the severe and unforgiving realities of the game through a difficult and painful experience.
3EP 3Tetsuya defeats the skilled cheater Tobi in a decisive rematch against Shinjuku gamblers.
Oct 21, 2000After facing significant difficulties in his ongoing conflicts with the gamblers of Shinjuku, Tetsuya gradually masters the necessary techniques to secure victory. He subsequently issues a challenge for a rematch against his opponent, a skilled cheater known as Tobi. In this confrontation, Tetsuya successfully exacts revenge on Tobi, delivering a harsh lesson that leaves a lasting impact. This outcome marks a turning point in his development, demonstrating his improved capabilities and strategic understanding compared to his earlier struggles within the high-stakes environment of Shinjuku.
4EP 4Tetsuya and Boshu unite to defeat the twin gamblers using a stacking technique.
Oct 28, 2000Tetsuya rejected Boshu's partnership proposal and faced two professional gambler twins. Although he decoded their hand signals, he struggled to identify their tile-swapping method. Boshu revealed the twins concealed tiles in their rings. Consequently, Tetsuya and Boshu formed an alliance to defeat the opponents. They utilized a stacking strategy known as Double Deuce Tenho to win. This victory established their group as the top team in Shinjuku, marking a significant moment for Japanese gambling history. The narrative highlights the transition from individual rivalry to a powerful partnership capable of outsmarting skilled adversaries through observation and teamwork.
5EP 5Tetsuya and Boshu face two men claiming to be the best in Asia
Nov 4, 2000Tetsuya and Boshu maintain their reputation as the top team in Shinjuku. They challenge a pair who claim to be the best in Asia after returning from China, the homeland of mahjong. Having played for their lives against Chinese professionals, the newcomers possess exceptional skills. They utilize these abilities to bombard Tetsuya with yakumans throughout the match. Meanwhile, Boshu fails to support his partner. Instead of assisting, he completely ignores Tetsuya during the entire game, leaving his teammate to face the opponents' powerful attacks alone.
6EP 6Tetsuya and Boshu face a returning Chinese duo in a high-stakes mahjong match
Nov 11, 2000Tetsuya and Boshu maintain their reputation as the top team in Shinjuku. They encounter a pair who recently returned from China, the origin of mahjong. Tetsuya begins the match with full confidence but is quickly overwhelmed by a relentless series of yakumans. Compounding his struggle, Boshu appears indifferent to the situation and treats him with coldness. Despite these challenges, Tetsuya eventually formulates a strategic trick that enables a dramatic turnaround. The duo secures another significant win, reaffirming their status as the best in Shinjuku.
7EP 7Tetsuya battles to maintain his status while Boshu faces a catastrophic dice failure
Nov 18, 2000Tetsuya and Boshu remain the undisputed champions of Shinjuku, having successfully defended their titles against all challengers. However, Boshu suffers a disastrous mistake during a dice throw, triggering his deepest fear of losing his skill. While Boshu is left speechless by this failure, Tetsuya refuses to surrender and fights back using every technique Boshu previously taught him. His intense determination apparently earns the favor of the gods. Believing his gambling career has definitively ended, Boshu bids farewell to Tetsuya and departs Shinjuku, vowing never to return.
8EP 8Six months after Boshu vanished, Kid Tetsu faces his past gambler Innami
Nov 25, 2000Half a year has elapsed since Boshu disappeared from Shinjuku. Tetsuya is now recognized as Kid Tetsu, a dreaded mahjong professional. A young man named Danchi trails him constantly. Suddenly, a disturbing figure named Innami appears, claiming he can read the tiles. Innami was the first genuine gambler Tetsuya encountered years ago. However, his current demeanor bears little resemblance to the person Tetsuya once knew. This encounter forces Tetsuya to confront his history with a man who has changed drastically since their last meeting, while Danchi continues to observe the unfolding events.
9EP 9Tetsuya confronts Innami using black tiles to counter his All-Seeing Eye
Jan 6, 2001Tetsuya recalls Innami as the first true gambler he met years ago. Seeing Innami in his current state, Tetsuya feels no compassion and decides it is his duty to deliver the final blow. To counter Innami's All-Seeing Eye, Tetsuya forces him to play with a set of black plastic tiles. As expected, Innami panics and his game crumbles into pieces. However, amidst his desperation, a feint and creepy grin begins to rise to Innami's face, signaling a shift in the confrontation.
10EP 10Tetsuya's Strategy to Counter Innami's Resurgent All-Seeing Eye in the Final Match
Jan 13, 2001Tetsuya initially dominated the first game by using black plastic tiles to neutralize Innami’s All-Seeing Eye. However, Innami broke his silence in the second game, scoring a haneman and trapping Tetsuya with a diasangen to win that round. With his vision restored, Innami appeared unstoppable in the third and final game. Tetsuya claimed to have discovered a method to defeat him, focusing his efforts on the upcoming climax. The narrative questions what specific advantage Tetsuya referred to when discussing the edge he intended to use against his opponent.
11EP 11Tetsuya defeats Innami in the final game using a daisangen trap
Jan 20, 2001In the decisive third game, the score was tied. Innami believed he had won because he could see all of Tetsuya's tiles. However, Tetsuya exploited Innami's left-handedness to trap him with a daisangen. Innami's arrogance blinded him to this vulnerability, causing him to neglect using his All-Seeing Eye at a critical moment. Tetsuya watched as the first true gambler he ever met vanished into the darkness. This encounter marked the final time Tetsuya would ever see Innami again.
12EP 12Tetsuya and Lisa partner to defeat a rival gambler seeking the silent girl
Jan 27, 2001Tetsuya investigates a new opponent after Danchi’s warning and encounters a young girl struggling with mahjong tiles. She possesses a unique ability that prevents her from discarding winning tiles, making her nearly invincible. Following her gambler boyfriend’s departure, she lost her voice and plays constantly in hopes of reuniting with him. Tetsuya and Lisa form a partnership to compete against a wannabe-Yankee who desires Lisa as his girlfriend. During the match, the rival approaches a Double Yakuman victory, but Lisa successfully blocks the win by declaring a Chombo, ending his chance at the high score.
13EP 13Tetsuya defies Lisa's advice to discard the opposite tile in a high-stakes match.
Feb 3, 2001Tetsuya and Lisa confront a wannabe-Yankee, initially expecting an easy victory. However, Lisa discards his winning tile and loses her immortality upon seeing the man she seeks. Tetsuya then faces an 8-way Pin draw, where Lisa provides a sign indicating which of his two tiles is safe. Despite her guidance, Tetsuya chooses to discard the tile opposite to her recommendation. He recognizes that Lisa is not playing at her best due to her emotional state. By following the iron rune of gambling, he acts contrary to her advice, a decision driven by his kindness toward her compromised condition during this critical moment of the game.
14EP 14Danchi confronts the old couple who destroyed his childhood home in a mahjong rematch.
Feb 10, 2001Danchi experiences intense hostility toward an elderly pair observed playing mahjong, while Tetsuya identifies them as skilled professionals. Despite Tetsuya’s warnings, Danchi disregards the danger until he recognizes the pair as the individuals responsible for ruining his home during his youth. Fueled by anger, Danchi joins Tetsuya to challenge them to a rematch. However, Danchi loses his courage during the game and suffers a devastating loss against Tetsuya’s Yakuman. Following this defeat and the revelation of his past trauma, Danchi severs his relationship with Tetsuya and departs alone into the rain.
15EP 15Danchi faces Tetsuya in a rematch after failing to defeat the Nezu couple.
Feb 17, 2001Danchi challenged the Nezu couple, who destroyed his home, to a rematch but failed to break their teamwork. He severed ties with Tetsuya, trained a new partner, and went on a rampage. Tetsuya then issued a challenge for a final showdown. Danchi attempted every trick available but remained outmatched by Tetsuya’s superior skills. Eventually, Danchi comprehended the lessons Tetsuya had tried to teach him. He regained his composure and focus, preparing to defeat his nemesis, the Nezus, in the decisive battle.
16EP 16Danchi Overcomes Nezus by Following Tetsuya's Advice on Emotional Control
Feb 24, 2001Danchi applies Tetsuya's lesson that a gambler must not let emotions impair judgment, regaining his composure to face his rival, the Nezus. He successfully disrupts their coordination, allowing him to decisively defeat them while his father observes from the sidelines. After the victory, Danchi returns to share the news with Tetsuya. Tetsuya expresses his relief at Danchi's return but remains silent, offering no verbal response to the outcome of the match.
17EP 17Tetsuya visits Chiba and faces Boshu in a final gambling match
Mar 3, 2001Tetsuya travels to Chiba seeking financial opportunities and encounters a young boy at a parlor on the Boshu peninsula. He discovers the boy's father is Boshu, a former rival once considered the best in Shinjuku alongside Tetsuya. Observing Boshu's transformation, Tetsuya struggles to express his emotions but realizes verbal communication is unnecessary between them. Boshu issues a challenge for a final career-defining battle, prompting Tetsuya to prepare for a confrontation with his former mentor. During the match, Tetsuya regains his composure by recalling a lesson Boshu previously taught him. This memory allows him to escape Boshu's trap, concluding their last encounter together.
18EP 18Tetsuya Confronts the Immovable Obstacle of Boshu in Chiba
Mar 10, 2001While traveling to Chiba, Tetsuya encounters Boshu again. He resolves to overcome the final barrier that has previously eluded him. Boshu proves to be far more than a simple obstacle, standing firm like a massive rock. He effectively blocks every attempt Tetsuya makes to advance. This encounter highlights the significant challenge Tetsuya faces as he attempts to break through Boshu's defenses. The meeting in Chiba serves as a critical test for Tetsuya, who must find a way to surpass this formidable opponent to achieve his goal.
19EP 19Tetsuya confronts gambler Dora Bomb Taka and his stacking Dora Bomb technique.
Mar 17, 2001While grieving his separation from Boshu, Tetsuya is interrupted by an uninvited visitor. This stranger introduces himself as the gambler Dora Bomb Taka. Tetsuya challenges him to a game where Taka’s victories are amplified by a Dora Bomb that strikes with devastating precision. However, Tetsuya quickly identifies that the Dora Bomb relies on a stacking mechanic. He formulates a strategy to neutralize this advantage by exploiting Taka’s single wait condition. The narrative focuses on the specific secret order Tetsuya issues to Danchi to execute this counter-plan against the formidable opponent.
20EP 20Tetsuya and Danchi employ tactics to trap Taka in a high-stakes mahjong match
Mar 24, 2001Tetsuya and Danchi utilize various strategies to lure and capture Taka, employing open riichi, single waits, and his own dora bomb against him. In the final hand, Tetsuya achieves a tsubame gaeshi with the assistance of Boshu's spirit, securing a double yakuman. This decisive move concludes the intense mahjong battle between the players.
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Frequently asked questions
- How many episodes does Shoubushi Densetsu Tetsuya have?
- Shoubushi Densetsu Tetsuya has 20 episodes.
- When did Shoubushi Densetsu Tetsuya come out?
- Shoubushi Densetsu Tetsuya came out in 2000.
- Which studio made Shoubushi Densetsu Tetsuya?
- Shoubushi Densetsu Tetsuya was produced by Toei Animation.
- Who directed Shoubushi Densetsu Tetsuya?
- Shoubushi Densetsu Tetsuya was directed by Nobutaka Nishizawa.
- Is Shoubushi Densetsu Tetsuya finished?
- Current status of Shoubushi Densetsu Tetsuya: Finished.








