Ep. 34: Akira plays four simultaneous matches while instructed to lose, demonstrating his cunning abilities.
Aired on June 5, 2002

Akira participates in a teaching game involving four simultaneous matches, with specific instructions to lose each one. Concurrently, Hikaru practices the technique of intentionally calling a draw during his own simultaneous games, a necessary skill for calculating opponent moves. The narrative highlights Akira's unexpected ability to call a draw in all four matches, raising questions about his strategic cunning and intelligence. This sequence contrasts the different approaches to game management, showcasing Hikaru's technical learning alongside Akira's surprising tactical decisions that challenge expectations regarding his performance and mental acuity in high-pressure situations.
Episodes
- Ep. 30 · Ogata faces a difficult sealed move while Sai challenges an arrogant amateur player.
- Ep. 31 · Hikaru faces Tsubaki's intimidating sealed move in the preliminary rounds
- Ep. 32 · Hikaru advances to finals with consecutive wins and favorable draw
- Ep. 33 · Hikaru, Waya, and Isumi form a team to play at a Go salon
- Ep. 34 · Akira plays four simultaneous matches while instructed to lose, demonstrating his cunning abilities.
- Ep. 35 · Hikaru visits a Korean salon and challenges Su-Young Hong to prove Japan's Go strength
- Ep. 36 · Hikaru and Su-Young compete in a match where Hikaru's risky move leads to victory.
- Ep. 37 · The professional exam starts with increased intensity after pairings are decided
- Ep. 38 · Hikaru learns about professional exam struggles while Akira attempts to teach Kosuke Ochi.