Anilape
Hikaru no Go

Ep. 34: Akira plays four simultaneous matches while instructed to lose, demonstrating his cunning abilities.

Aired on June 5, 2002
Ep. 34: Akira plays four simultaneous matches while instructed to lose, demonstrating his cunning abilities.

Akira participates in a teaching game involving four simultaneous matches, with specific instructions to lose each one. Concurrently, Hikaru practices the technique of intentionally calling a draw during his own simultaneous games, a necessary skill for calculating opponent moves. The narrative highlights Akira's unexpected ability to call a draw in all four matches, raising questions about his strategic cunning and intelligence. This sequence contrasts the different approaches to game management, showcasing Hikaru's technical learning alongside Akira's surprising tactical decisions that challenge expectations regarding his performance and mental acuity in high-pressure situations.

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