

.hack//SIGN
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1EP 1Tsukasa wakes up in The World with no memory of his identity or reason for being there.
Apr 4, 2002Tsukasa awakens inside the virtual reality game The World, completely unaware of his own identity or the reason for his presence in this digital environment. His confusion intensifies as he realizes he is physically trapped within the game world, unable to log out or escape. This sudden and inexplicable confinement leaves him with no knowledge of who he is or how to resolve his predicament, setting the stage for a mysterious struggle for survival and self-discovery within the confines of the virtual realm.
2EP 2Tsukasa Displays His Guardian Monster Amid Logout Concerns
Apr 11, 2002Mimiru and Bear express worry regarding Tsukasa's inability to log out of the game. Simultaneously, the Crimson Knights classify him as an illegal character, creating tension. In response to the situation, Tsukasa reveals his guardian monster to Mimiru and Bear. This display serves to address the concerns raised by his friends while he faces scrutiny from the Crimson Knights. The episode focuses on the interpersonal dynamics between Tsukasa, Mimiru, and Bear, as well as the external conflict with the Crimson Knights who view his status as unauthorized.
3EP 3BT links Tsukasa to the Key of the Twilight while Bear warns Subaru about Tsukasa's status.
Apr 18, 2002BT proposes a connection between Tsukasa and the legendary artifact known as the Key of the Twilight. Sora shares this suspicion regarding the relationship. Meanwhile, Bear informs Subaru that Tsukasa might actually be a victim rather than a perpetrator. The episode focuses on these emerging theories about Tsukasa's true nature and involvement with the significant item. The narrative highlights the growing uncertainty surrounding Tsukasa's identity and the potential dangers associated with the Key of the Twilight. Characters begin to question the established understanding of Tsukasa's role in the ongoing events.
4EP 4Subaru declares Tsukasa's guardian wanted across The World servers
Apr 25, 2002Tsukasa's guardian has been attacking characters uncontrollably. In an effort to communicate with him, Subaru issues a directive to mark the guardian as a wanted individual on all servers of The World. This action is taken to facilitate a conversation with the aggressive guardian.
5EP 5Tsukasa masters his guardian's control while evading capture during a secret operation.
May 2, 2002Tsukasa focuses on learning to control his guardian while remaining hidden from view. Meanwhile, the Silver Knight and Sora devise a plan to betray the Knights. Their scheme aims to facilitate the arrest of Tsukasa. The narrative highlights the tension between Tsukasa's efforts to maintain control and the conspiratorial actions of the Silver Knight and Sora against the Knights. This sequence of events sets the stage for a confrontation involving the arrest plot. The characters' actions drive the immediate conflict as Tsukasa navigates his hiding position while his allies prepare to turn against the Knights.
6EP 6Subaru Discusses His Bond with The World While Held Captive by Tsukasa
May 9, 2002While imprisoned, Subaru engages in a conversation with Tsukasa, revealing the depth of his connection to The World. Recognizing the reality of his attachment, Tsukasa resolves to set him free. However, their plan is disrupted when Sora arrives under the guise of a rescue mission, interrupting the release and altering the course of events for the captive protagonist.
7EP 7Mimiru guides novice player A20 through The World to find her own reason for playing
May 16, 2002Mimiru encounters A20, an inexperienced player, and assists her in understanding the mechanics and culture of The World. By mentoring this newcomer, Mimiru reflects on her own motivations and ultimately resolves her personal question regarding why she plays the game. This interaction serves as a catalyst for self-discovery, allowing Mimiru to articulate the purpose behind her engagement with the virtual environment. The narrative focuses on the mentorship dynamic and the internal realization that emerges from helping another player navigate the complexities of the digital world.
8EP 8Mimiru sends a letter to Tsukasa while BT seeks Crim's assistance for the Key of the Twilight.
May 23, 2002Mimiru desires to reunite with Tsukasa, so she sends him a letter requesting a meeting at a specific location. She plans to wait at this spot for an indefinite amount of time until he arrives. Meanwhile, BT encounters Crim and asks for his help in searching for the Key of the Twilight. The episode focuses on Mimiru's determination to see Tsukasa again and BT's ongoing quest involving the key.
9EP 9The investigation into the Key of the Twilight starts with help from hacker Helba
May 30, 2002The team begins investigating the Key of the Twilight and appears to receive assistance from the hacker Helba. During this process, Tsukasa meets a player who requests that he look after her Puchiguso, known as Grunty in the English version. The creature subsequently falls ill and becomes sicker. This encounter adds a personal element to the ongoing investigation as the group navigates the challenges presented by the new lead and the unexpected responsibility of caring for the ailing Puchiguso.
10EP 10Bear confronts fatherhood doubts as Subaru and Tsukasa grow closer while BT and Crim investigate BBS clues.
Jun 6, 2002Bear struggles with feelings of inadequacy as a parent after BT suggests this explains his deep concern for Tsukasa. Meanwhile, Subaru and Tsukasa develop a closer bond. At the same time, BT and Crim continue their investigation into the BBS, searching for clues related to the Key of the Twilight. The episode focuses on Bear's internal conflict regarding his role as a father, the evolving relationship between Subaru and Tsukasa, and the ongoing efforts of BT and Crim to uncover information about the Key of the Twilight through their research in the BBS.
11EP 11Mimiru and Bear form a party with Tsukasa on a non-fighting quest
Jun 13, 2002Mimiru and Bear undertake a non-fighting quest, during which they form a party with Tsukasa. Meanwhile, Sora plans to pursue him.
12EP 12Tsukasa encounters Aura entangled in vines while Morganna questions his return.
Jun 20, 2002Tsukasa is stunned to find Aura wrapped in vines. Morganna asks him if he truly wishes to return to the world. Meanwhile, Bear and Subaru discuss the fate of Tsukasa's player upon his potential awakening.
13EP 13Characters navigate the Twilight Eye path while BT conspires with Sora
Jun 27, 2002The group has successfully discovered the method to open the Twilight Eye and identify the path it displays. BT and Crim enter the area, but BT is secretly plotting with Sora. Meanwhile, Helba assists Bear, Mimiru, and Tsukasa in following the pair. The narrative focuses on the tension between the open journey and the hidden agendas of the participants as they proceed through the revealed route.
14EP 14The group discovers a hidden area and a fragmented AI named Harald Hoerwick.
Jul 4, 2002Following the activation of the Eye, BT, Crim, Bear, Mimiru, and Tsukasa locate a concealed zone while searching for a key. They encounter a fragmented artificial intelligence identified as Harald Hoerwick. Upon concluding their conversation, the environment starts to collapse. Bear falls from a bridge, and Tsukasa sacrifices himself to rescue Mimiru from a guardian summoned by Macha. Tsukasa then logs off from the game immediately after experiencing a data drain.
15EP 15recapA retrospective overview of the series narrative through a sequence of flashbacks
Jul 11, 2002This segment provides a comprehensive summary of the events that have occurred up to this point in the series. The narrative structure relies entirely on a series of flashbacks to recount previous storylines and character developments. Rather than introducing new plot points or advancing the current timeline, the content serves as a review mechanism for the audience. By revisiting key moments through these retrospective scenes, the episode consolidates the established history and context of the show. This approach allows viewers to recall significant details and understand the progression of the overarching story without adding new information or spoilers to the current episode's timeline.
16EP 16Tsukasa enters Morganna's domain and questions his existence after surviving
Jul 18, 2002Tsukasa logs into the virtual world and enters the domain controlled by Morganna. Upon realizing that he has survived within this specific location, he begins to experience significant doubt regarding his own existence and reality. During this period of uncertainty, he encounters Subaru. She provides him with reassurance regarding the situation, helping to stabilize his perspective. The narrative focuses on Tsukasa's internal struggle as he navigates the implications of his survival and the nature of his presence in this digital environment, supported by Subaru's guidance.
17EP 17Subaru faces rejection from BT and is tricked by allies before Tsukasa rescues her.
Jul 25, 2002BT requests a meeting with Crim outside the game, but she declines the invitation. Crim feels distressed regarding Subaru. Subsequently, she agrees to assist a group of characters who seek her aid. However, she discovers that these individuals have deceived her. Tsukasa intervenes to save her from this predicament. During the rescue, he acknowledges the significance behind her name. This sequence of events highlights the betrayal she experienced and the subsequent intervention by Tsukasa, who validates her identity through the meaning of her name.
18EP 18Silver Knight obstructs Subaru's efforts to meet Tsukasa, prompting disbandment of the Crimson Knights.
Aug 1, 2002A Silver Knight actively prevents Subaru from meeting Tsukasa and his companions, arguing that her high status and duties require separation from illegal elements. Upon recognizing this obstruction and understanding how their actions have strayed from their initial goals, Subaru makes the decision to dissolve the Crimson Knights. This sequence highlights the growing conflict between her responsibilities and her desire to connect with the group, ultimately leading to the termination of their organization as she acknowledges the deviation from their original purpose.
19EP 19Subaru recalls founding the Crimson Knights with Crim while injured and attacked in The World.
Aug 8, 2002While wandering through The World, Subaru reflects on her initial experiences within the game. She remembers the events surrounding the establishment of the Crimson Knights alongside Crim. During this period of reminiscence, Subaru encounters an attack from another character, resulting in her being injured. Tsukasa discovers her in this harmed state. As they spend time together, Subaru continues to recall her memories, providing insight into her past interactions and the history of the group she helped create within the virtual environment.
20EP 20Tsukasa and Subaru find Aura missing upon arrival at the domain
Aug 15, 2002Tsukasa and Subaru reach the domain to discover Aura is absent. Elsewhere, the remaining group follows Bear’s advice to conclude their search for the Key of the Twilight. Subaru informs Mimiru about Aura’s disappearance, leading her to believe he should not have been left alone. Meanwhile, Morganna compels Tsukasa to remain in bed, restricting his movements while the others continue their respective tasks in the area.
21EP 21Macha recognizes her error as Tsukasa falls catatonic amid monster attacks.
Aug 22, 2002Macha comes to the realization that she has made a significant mistake at the moment Tsukasa enters a catatonic state. Following this distressing event, a group of distorted monsters suddenly appears within The World. In response to this threat, the other characters decide to travel to Helba to seek assistance from AI Harald. This sequence of events highlights the growing danger posed by the monsters and the group's strategic decision to consult with Harald for guidance or support during this critical time.
22EP 22Bear, Mimiru, and Subaru visit an AI fragment and meet Balmung
Aug 29, 2002Bear, Mimiru, and Subaru journey to a separate fragment of the AI Harald. During this visit, they encounter a formidable monster that appears impossible to defeat. The trio is rescued by Balmung, who intervenes to save them from the threat. Following this encounter, Harald provides information regarding Aura and Tsukasa. The group gains new insights into these individuals while navigating the challenges presented by the AI fragment and its guardians.
23EP 23Tsukasa passes through the gate while Crim informs him of Subaru's condition
Sep 5, 2002Tsukasa successfully crosses the gate alongside the other characters. During this sequence, Crim reveals details regarding Subaru's current condition to Tsukasa. The gate materializes, allowing the group to enter. Subaru remains behind, choosing to wait for Tsukasa rather than proceeding immediately with the others. This sequence highlights the separation between Tsukasa and Subaru as the group moves forward through the gate while Subaru stays in place.
24EP 24Tsukasa arrives at Helba's Net Slum domain and reveals her true gender to Subaru.
Sep 12, 2002Tsukasa reaches Net Slum, the territory controlled by Helba. During this meeting, Helba discloses Morganna's underlying scheme to the group. In a significant personal revelation, Tsukasa informs Subaru that he is actually a girl in the real world. The party subsequently formulates a strategy to protect Subaru from Morganna, who intends to drive Tsukasa into despair. Motivated by these events, Tsukasa expresses a strong desire to meet Subaru in person outside of their virtual environment. This encounter marks a pivotal moment of honesty and strategic planning among the characters as they face the looming threat posed by Morganna's plans.
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Frequently asked questions
- How many episodes does .hack//SIGN have?
- .hack//SIGN has 26 episodes.
- When did .hack//SIGN come out?
- .hack//SIGN came out in 2002.
- Which studio made .hack//SIGN?
- .hack//SIGN was produced by Bee Train.
- Who directed .hack//SIGN?
- .hack//SIGN was directed by Kouichi Mashimo.
- Is .hack//SIGN finished?
- Current status of .hack//SIGN: Finished.










