

Rockman.EXE
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Episodes (56)
1 / 3
1EP 1Lan Hikari's NetNavi upgrades to MegaMan.EXE while FireMan traps Maylu in an oven
Mar 4, 2002Lan Hikari's standard level NetNavi undergoes an upgrade that transforms him into the powerful MegaMan.EXE. At the same time, FireMan, a NetNavi employed by the World Three net-crime syndicate, has trapped Maylu inside a dangerous oven fire.
2EP 2Count Zap and ElecMan disrupt DenTech City electronics while Lan and Maylu pursue a thief on the subway.
Mar 11, 2002Members of WWW, Count Zap and ElecMan, transmit electro-magnetic waves throughout DenTech City, causing widespread malfunctions in electronic devices. During this chaos, Lan and Maylu chase a robotic dog that has stolen Ms. Mari's purse. Their pursuit leads them onto a subway train. Meanwhile, ElecMan formulates a plan to crash the train carrying Lan and Maylu. The episode highlights the disruption caused by the electromagnetic interference and the subsequent danger faced by the protagonists as they attempt to recover the stolen item while evading the antagonist's destructive scheme.
3EP 3Traffic Signal Chaos!
Mar 18, 2002Wealthy student Yai Ayano enrolls at Lan's school while WWW member Maddy utilizes her NetNavi WackoMan to create widespread traffic jams across DenTech City. After becoming stranded in the gridlock and facing a perilous situation, Yai connects her own NetNavi, Glide, to the network. She deploys Glide to resolve the traffic crisis and escape her dangerous predicament. This sequence of events highlights the intersection of daily school life and the chaotic digital interventions occurring within the city's infrastructure.
4EP 4Mr. Higsby traps Yai and demands rare chips while Lan and Roll attempt a rescue
Mar 25, 2002Mr. Higsby, a rare Battle Chip collector, employs his NetNavi NumberMan to steal chips. He traps Yai and her friends inside a classroom, issuing a threat to delete Glide unless Yai surrenders her rare chips. Lan and MegaMan, who remain locked outside the room, collaborate with Roll to crack passwords and successfully rescue their trapped companions from the collector's scheme.
5EP 5Rogue robotic fish attack DenTech City after WWW virus infection
Apr 1, 2002The WWW organization releases malicious viruses into the robotic fish aquarium, causing the mechanical creatures to rampage through DenTech City. Maysa and the children become targets of the aggressive fish and must flee to the aquarium. Their goal is to locate and delete the source of the viruses to stop the chaos. This urgent mission requires them to navigate the dangerous environment and confront the infected robotic fish directly to restore order to the city.
6EP 6Maddy kidnaps a factory worker to force his son to freeze the water network
Apr 8, 2002Maddy abducts an employee from a water works facility and coerces his son, Tory Froid, into utilizing the NetNavi IceMan. This action is intended to freeze the water works network, thereby facilitating the preparation to contaminate DenTech City's water supply. The situation escalates as Maddy's malicious plan threatens the city's resources. However, Lan and his friends intervene in the crisis. They successfully confront the antagonists and halt the destructive scheme, preventing the pollution of the water supply and resolving the dangerous situation caused by the forced use of the NetNavi.
7EP 7Yai and friends stay up for midnight game release while Count Zap plots theft.
Apr 15, 2002Yai’s father, who serves as president of AyanoTech, promises that she and her friends can play the new video game immediately upon its midnight release. The children remain awake, waiting patiently for the launch time. Meanwhile, Count Zap devises a scheme to steal the game data by utilizing ElecMan. This creates a conflict between the eager players and the antagonist’s attempt to intercept the digital content before it becomes available to the public.
8EP 8Hot Tempers!
Apr 22, 2002Mr. Match insists on a rematch with Lan, prompting TorchMan to search for MegaMan. TorchMan instead encounters Roll, who is currently arguing with MegaMan, just as Maylu is arguing with Lan. To demonstrate her value to MegaMan, Roll accepts the battle invitation in his place. She then meets TorchMan for a duel, taking the spot intended for MegaMan while the original combatants remain occupied with their respective disputes.
9EP 9The Yoga Warrior!
Apr 29, 2002Yahoot of the WWW employs his NetNavi, MagicMan, to hypnotize DenTech City residents into believing they are wild animals. Lan and Maylu remain immune to this effect and pursue MagicMan directly. Chaud Blaze and ProtoMan make their debut appearance to assist in stopping Yahoot.
10EP 10N1 Grand Prix NetBattle tournament begins with NumberMan's upgrade error causing a rampage
May 6, 2002The N1 Grand Prix NetBattle tournament commences, marking the return of Tory and IceMan to the cast. However, the event is interrupted when an error in NumberMan's upgrade triggers a rampage, prompting Lan and his friends to intervene and stop him. Amidst the chaos, the tournament proceeds with Dex securing a victory in his opening match. This sequence of events highlights the immediate conflict between the competitive spirit of the NetBattle and the urgent need to address the technical malfunction threatening the participants.
11EP 11Lan faces psychic opponent Miyu and her agile NetNavi SkullMan in his tournament debut.
May 13, 2002Lan participates in his initial tournament match against Miyu, a psychic girl who confidently predicts his defeat. Her past track record of accurate forecasts causes Lan significant anxiety, particularly after he observes the remarkable agility of her NetNavi, SkullMan. The encounter tests Lan's resolve as he confronts an opponent whose abilities and prophetic claims create a formidable challenge from the outset of the competition.
12EP 12Maylu defeats Maddy in a fierce rivalry while Lan prepares for his rematch against Mr. Match.
May 20, 2002Maylu faces Maddy from WWW in her debut battle, where the two competitors establish a strong rivalry before the fight begins. Simultaneously, Lan engages in his long-awaited rematch against Mr. Match. Maylu successfully secures victory against Maddy, prompting the surrounding crowd to immediately shift their attention and rush over to witness the outcome of Lan's intense confrontation with Mr. Match.
13EP 13Stadium Network Virus Causes Heatwave While TorchMan Gains Solar Power
May 27, 2002Mr. Match infects the stadium network with viruses, causing the entire stadium to heat up like a sauna. Likewise, TorchMan is powered up from the solar energy. Yai, Dex, and Tory set off to delete the viruses before Lan collapses from the heat.
14EP 14Street Fight!
Jun 3, 2002After a tournament break, Yai treats the group to a meal at an upscale restaurant. Chaud arrives and provokes the children, prompting Lan to challenge him to a NetBattle in the streets. Their confrontation draws viruses to the area. During the battle, Lan accidentally accesses the power of a Program Advance. This unexpected event occurs amidst the chaos caused by the viral intrusion and the initial antagonism from Chaud. The incident highlights the risks of street battles and the sudden emergence of advanced capabilities during high-stakes encounters.
15EP 15Lan masters the Program Advance technique to defeat MagicMan and Chaud.
Jun 17, 2002Lan dedicates himself to perfecting the Program Advance technique prior to his upcoming match against Yahoot and MagicMan. With assistance from Miyu, he successfully learns the move and uses it to defeat MagicMan in battle. Later, Lan encounters Chaud, who also demonstrates mastery of the same technique by defeating ElecMan. This discovery reveals that Chaud possesses the ability to perform the Program Advance, adding a new layer of complexity to Lan's training and the challenges he faces. The episode focuses on Lan's development of this specific skill and the implications of Chaud's similar capabilities.
16EP 16Lan suspects BlasterMan and StoneMan are secretly collaborating with WWW as independent NetNavi.
Jun 24, 2002Before the tag-team matches commence, Tory and Maylu engage in a battle. Meanwhile, Lan harbors suspicions regarding the NetNavi duo BlasterMan and StoneMan, believing their actions to be suspicious. These suspicions prove correct as it is revealed that the pair are indeed working with WWW. Unlike standard NetNavi, they operate independently and do not require NetOps to function, highlighting their unique and potentially dangerous status within the network environment during this period of conflict.
17EP 17Commander Beef's Suspicious Situation During the Battle Against BlasterMan and StoneMan
Jul 1, 2002Lan partners with his hero, Commander Beef, to fight BlasterMan and StoneMan. The WWW members aim to delete MegaMan, leading StoneMan to trap MegaMan and SharkMan at a lighthouse network for deletion. Lan and Commander Beef rush to the location to rescue their NetNavis from this dangerous situation.
18EP 18Evil Empress Roll! (Part 1)
Jul 8, 2002Lan and Maylu partner up to face Mr. Match and Maddy in a battle, but the WWW organization attempts to interfere with the event. Yahoot disguises himself as Higsby and provides Maylu with the Super Great White Angel chip. When the chip is inserted, it infects Roll with dark energy. Consequently, she turns hostile and attacks her partner, MegaMan, disrupting the match.
19EP 19Roll goes berserk and beats MegaMan until Higsby intervenes with a chip solution
Jul 15, 2002Roll acts aggressively, ignoring Maylu’s commands and severely injuring MegaMan. Higsby arrives in time to explain that inserting a different chip will cancel the effects of the Devil chip. This intervention restores Roll to her normal state. However, the physical damage she sustained during her rampage is too severe for her to participate further in the ongoing tournament. Maylu is left to deal with the aftermath of Roll’s violent outburst and her subsequent disqualification due to injury.
20EP 20Lan and Chaud are paired against BlasterMan and StoneMan while Chaud and Yai face an elevator predicament.
Jul 22, 2002Lan and Chaud are assigned as partners for their upcoming battle against opponents BlasterMan and StoneMan. Prior to the confrontation, Chaud exits a restaurant, prompting Yai to trail him. Their pursuit leads to both of them becoming stuck inside an elevator. To resolve this situation and escape before time runs out, the pair must set aside their personal conflicts and learn to cooperate effectively. This incident forces them to address their differences while confined together, highlighting the necessity of teamwork in their current circumstances.
21EP 21Chaud faces two enemies alone but struggles after losing essential chips in the elevator shaft.
Jul 29, 2002The battle commences with Chaud choosing to operate independently, confronting both BlasterMan and StoneMan without assistance. He successfully deletes BlasterMan, yet StoneMan proves resilient due to a regenerative core that hinders deletion efforts. The situation deteriorates when Chaud remembers he left the necessary chips for the Program Advance in the elevator shaft alongside Yai. This realization causes ProtoMan to become overwhelmed as Chaud lacks the resources required to turn the tide against the remaining opponent, leaving the team in a precarious position during the ongoing match.
22EP 22Lan and Chaud's final match interrupted by a stadium sinking and ProtoMan's victory
Aug 5, 2002The concluding N1 tournament battle pits Lan against Chaud. An unidentified force triggers the collapse of the stadium, causing it to sink into the ocean waters. Despite the disaster, both competitors remain in the arena to complete their duel. ProtoMan is ultimately declared the winner of the match. However, the celebration is cut short when a mysterious NetNavi suddenly appears and launches an attack. This assault results in the deletion of MegaMan, ending the episode on a dramatic note following the tournament's conclusion.
23EP 23PharaohMan Reborn!
Aug 12, 2002PharaohMan is revived and initiates a scheme to conquer the world. Lan grapples with the loss of MegaMan, though hope remains as fragments of MegaMan's data persist within his friends' PETs. Lan's father returns home to assist in the effort to revive MegaMan.
24EP 24Restoring MegaMan by Retrieving His Backup Frame from the Network
Aug 19, 2002To revive MegaMan, his backup frame must be recovered from the SciLab network. PharaohMan has seized control of the system, transforming it into a desolate desert wasteland. Roll and other NetNavis jack into the network to retrieve the frame. However, PharaohMan intervenes to stop them. The group faces significant challenges as they attempt to navigate the hostile environment and overcome PharaohMan's interference to successfully extract the necessary components for MegaMan's restoration.
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Frequently asked questions
- How many episodes does Rockman.EXE have?
- Rockman.EXE has 56 episodes.
- When did Rockman.EXE come out?
- Rockman.EXE came out in 2002.
- Which studio made Rockman.EXE?
- Rockman.EXE was produced by Xebec.
- Who directed Rockman.EXE?
- Rockman.EXE was directed by Jin Aketagawa.
- Is Rockman.EXE finished?
- Current status of Rockman.EXE: Finished.













