

Hikaru no Go
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EP 1Eternal Rivals
Okt 10, 2001Hikaru Shindo goes to the shed of his grandfather, Heihachi Shindo, in hopes of finding antiques to sell. He stumbles upon a go board which is possessed by the ancient spirit of Fujiwara-no-Sai a Go Master from an earlier time. Sai ends up accompanying Hikaru and traveling with him, however disappointed when Hikaru refuses to play Go. Eventually, Hikaru agrees to play Go, and his first opponent is Akira Toya, the son of the national champion. With Sai's instructions, Hikaru manages to win the match, much to the surprise of Akira. (Source: Wikipedia)
EP 2The Key Point
Okt 17, 2001Hikaru enrolls in a Go class to learn more about the game, and he is followed by his childhood friend Akari Fujisaki. When a bully Go player arrives, Sai insists on challenging him, but Hikaru ends up getting them kicked out, so he decides to go to the Children's Go Tournament. Meanwhile, Akira cannot help but to think of the problems that occurred after his first match with Hikaru. When he hears Hikaru maybe at the Children's Go Tournament, he decides to investigate, yearning for a chance of a rematch. (Source: Wikipedia)
EP 3Akira Bares His Fangs
Okt 24, 2001Akira confronts Hikaru and is insulted when Hikaru shows disrespect for the game. He challenges Hikaru to a rematch, and Sai notes that Akira is "baring his fangs." Sai must decide whether to go easy or crush Akira. In the end, Akira resigns from the match after realizing he has lost. Hikaru later encounters Toya Meijin, Akira's father, who challenges him to a match, allowing Hikaru to finally understand the intensity of Go. (Source: Wikipedia)
EP 4Kaga of the Shogi Club
Okt 31, 2001Akari invites Hikaru to the Haze Junior High Festival, where a Junior High Go Tournament is taking place. After watching a match where Kimihiro Tsutsui, the head of the Haze Junior High Go Club, is holding a competition, Hikaru learns that the prize is a book called Assorted Tsumego (life and death Go problems) from Toya Mejin's Matches. Sai desires to win the book, but first he must get past the shogi captain Tetsuo Kaga. Their game actually followed The Famous Killing Game of 1926 between Honinbo Shusai and Karigane Junichi. Hikaru makes a fatal mistake in the match, causing much of his stones to be captured. (Source: Wikipedia)
EP 5An Inkling of an Awakening
Nob 7, 2001After losing his match to Kaga by half a point, Hikaru is offered the chance to play Go on the school team squad. When he is able to replay a game between two players from memory, Sai begins to realize a great potential could be inside, a potential as good as that of Akira. While Kaga has defeated his opponent, Hikaru fails to win his match. It is up to Kimihiro to advance the team to the next round. (Source: Wikipedia)
EP 6A Game of Beauty
Nob 14, 2001Hikaru, Kimihiro, and Kaga make it all the way to the tournament finals, but little does Hikaru know that Akira is visiting the same school he attends. As though that is not enough pressure, they still must try and not get caught for having an ineligible player on their team. Sai does his best to assist Hikaru in his current game. Nonetheless, even after the three win the tournament, the Haze Go Club is eventually caught, forfeiting the trophy to the Kaio Go Club. (Source: Wikipedia)
EP 7I'm Not Going to Play You!
Nob 21, 2001While Hikaru now attends Haze Middle School, Akira attends Kaio Middle School. Hikaru is trying to start a Go club in his school. Akira pays a visit to Hikaru, challenging him to a match. Hikaru declines the challenge. Akari decides to hang out with Hikaru in the Haze Go Club. Akira plays a match with Yun Sensei at the Kaio Go Club, in which having Hikaru's name mentioned reminds him of his motivation. (Source: Wikipedia)
EP 8Rainy Day Strategy
Nob 28, 2001Akira is too good against everyone at the Kaio Go club, and most members are envious of this. One new student named Okumura tries the Mirror Go technique, only to resign after some of his stones were captured. Okumura, along with Kojima and Ito, plan to take him down by forcing him to play Blindfold Go. (Source: Wikipedia)
EP 9Eyesore
Dis 5, 2001A challenge to a double match of Blindfold Go is called into question, as Akira is still very loathed in the Kaio Go Club. It is Yuri Hidaka who prevents Akira from playing a ridiculous variation of the game any longer. Meanwhile, the Haze Go Club is still searching for a third member to join. (Source: Wikipedia)
EP 10The Third Player
Dis 12, 2001A boy named Yuki Mitani solves a challenging problem on the posters advertised by the Haze Go Club. Hikaru knows they badly need a third member in order to be able to compete as a team, and tries to convince Yuki to join. However, he soon discovers Yuki's true strength, one of deception. (Source: Wikipedia)
EP 11A Very Despicable Act
Dis 19, 2001Yuki goes to a Go salon to gamble for winning games, but has a habit of cheating. Shu, the owner of the Go salon, hires Dake, a skilled player who pretends not to know much about Go, only to teach Yuki a lesson. Unfortunately, Yuki falls for the trick and ends up betting ten thousand yen. Hikaru later challenges Dake to a match to win back the ten thousand yen. (Source: Wikipedia)
EP 12No Cheating Allowed
Ene 2, 2002After Hikaru returns the money back to him, Yuki decides to join the club, but refuses to play in the tournament. Kimihiro explains how strong the Kaio Go Club is, to convince Yuki otherwise. Meanwhile, Akira discovers that Hikaru is the third position in the tournament and begs Yun Sensei to put him there. Yet Akira is assigned the captain and Kaoru Kishimoto is assigned the co-captain, much to the dismay of the former. Akira may be willing to give up all his pride and his reputation just to play against Hikaru.
EP 13A Personal Resolve
Ene 9, 2002Hikaru learns that Akira intentionally begged for the third position so he could play Sai. Now Hikaru must battle his own emotions to determine whether or not he or Sai will battle Akira in the second round. Meanwhile, Yuki decides to start his own rivalry up with Kishimoto. (Source: Wikipedia)
EP 14The Third Match
Ene 16, 2002Sai begins the match against Akira, and he realizes that Akira has gotten stronger, but halfway through the match, Hikaru begins to wonder how much he has improved in skill. As a result, he takes over in the middle of the match, only to resign in the end, though making some sound moves. Akira leaves determined to become a professional and forgets the past, but Hikaru begins to wonder how he can make amends. Both Kimihiro and Yuki eventually lose their matches against the Kaio Go Club as well. (Source: Wikipedia)
EP 15The Ghost in the Net
Ene 23, 2002Hikaru feels guilty for ignoring Sai's instructions in the previous Go match, but he discovers a new way to entertain Sai when he learns he can play Go through the Internet. Hikaru allows Sai to play Go against any opponent around the world, being able to beat top amateurs. (Source: Wikipedia)
EP 16Who Is Sai?
Ene 30, 2002Sai quickly becomes an internet sensation after he wins game after game. Even Yoshitaka Waya, a leading insei, is shocked to have lost a match against Sai, and even thinks his own teacher, 9-dan professional Morishita, would not stand a chance. Some of the top amateurs headed toward Japan for the International Amateur Go Tournament also want to discover who Sai is. Waya goes out of his way to find Sai in the tournament, but to no avail. (Source: Wikipedia)
EP 17Deja Vu
Peb 6, 2002At the tournament, players who have followed Sai's games on the internet realize that others are also trying to discover his identity. Several players say that Sai is stronger than any other player they had faced. A Korean player informs the rest that his friend Yu, a 7-dan pro, lost to Sai so he can't be an amateur. Though Waya believes that Sai is a child, Seiji Ogata says that he is the spirit of the legendary Go player Shusaku Honinbo, (which is technically true, as Sai was the spirit behind Shusaku) recognizing his increased skill in every online game. The commotion catches Akira's attention, and after playing an online game with Sai, he is strongly reminded one of his previous matches with Hikaru. After Akira resigns from the online match, Waya becomes irritated by this. (Source: Wikipedia)
EP 18Akira vs. Sai
Peb 13, 2002Akira skips his first match of the Go professional exam in order to play an internet game against Sai. Along with the many people watching their game, Akira wonders who Sai really is, suspecting that Hikaru might be him. Akira interrogate Hikaru whether or not he is playing Go as Sai online. He is discouraged when Hikaru fails to reveal the truth. (Source: Wikipedia)
EP 19Hikaru's True Strength
Peb 20, 2002Since Hikaru tells Sai that he should not play Internet Go as a precaution, Hikaru eventually convinces his grandfather to buy him a Go board. Hikaru and Sai start playing head-to-head, much to the frustration of the former. When Hikaru is viewed to be a professional Go player in training, others begin to see him as a new challenge. Kishimoto encounters Hikaru and challenges him to a match. (Source: Wikipedia)
EP 20The Road to Turning Pro
Peb 27, 2002When Hikaru and Kishimoto are playing their match, the latter mentions how he never understood how Hikaru could be a rival to Akira. This causes Hikaru to set a new goal to become a professional Go player. In doing so, he must first become an insei. Hikaru crosses paths with Ogata when applying for an insei test, though he has to keep track of a game record. One thing Hikaru has failed to realize is that once he is enrolled as an insei, he may no longer compete in amateur tournaments with the club. (Source: Wikipedia)
EP 21The Haze Middle School Go Club
Mar 6, 2002Hikaru faces against Kimihiro, Kaga, and Yuki in simultaneous matches, all to determine if he is worthy enough to enroll as an insei and retire from the Go club. Both Kimihiro and Yuki are defeated, and Kaga has won his match. All three permit him to take the insei test. (Source: Wikipedia)
EP 22The Insei Test
Mar 13, 2002Hikaru is about to pass the insei test, enrolling him as an insei the following month. Hikaru is careless to mention to the other insei that he has rivaled Akira. Things takes a turn for the worse as Hikaru loses two matches on the first day at the insei institution. He later finds out from Shinichiro Isumi that Kishimoto was a former B-league insei, something very unexpected to Hikaru. (Source: Wikipedia)
EP 23The Championship Room
Mar 20, 2002Akira learns that Hikaru has made it to the insei level, urging him to turn professional permanently to show his unbeaten skill. Meanwhile, Hikaru must progress through the insei ranks, though inexperienced in strategy. Akira is to face off against the Oza title-holder in the championship room. (Source: Wikipedia)
EP 24Akira vs. The Oza
Mar 27, 2002Akira begins making restless moves to prove to Hikaru that he will be soon undefeated. Waya and Isumi replay the match for Hikaru, who is intrigued by Akira's strategy. Akira's plan may have backfired during the course of the match, costing his victory against the Oza. (Source: Wikipedia)
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- Ilang episode ang Hikaru no Go?
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- Lumabas ang Hikaru no Go noong 2001.
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- Ginawa ng Studio Pierrot ang Hikaru no Go.
- Sino ang nagdirek ng Hikaru no Go?
- Idinirek ni Jun Kamiya ang Hikaru no Go.
- Tapos na ba ang Hikaru no Go?
- Kasalukuyang status ng Hikaru no Go: Tapos na.












