

Hikaru no Go
Studio
Wafanyakazi
Wahusika
Mahali pa kuitazama
Lebo
Vipindi (52/75)
1 / 3
EP 12No Cheating Allowed
2 Jan 2002After Hikaru returns the money back to him, Yuki decides to join the club, but refuses to play in the tournament. Kimihiro explains how strong the Kaio Go Club is, to convince Yuki otherwise. Meanwhile, Akira discovers that Hikaru is the third position in the tournament and begs Yun Sensei to put him there. Yet Akira is assigned the captain and Kaoru Kishimoto is assigned the co-captain, much to the dismay of the former. Akira may be willing to give up all his pride and his reputation just to play against Hikaru.
EP 13A Personal Resolve
9 Jan 2002Hikaru learns that Akira intentionally begged for the third position so he could play Sai. Now Hikaru must battle his own emotions to determine whether or not he or Sai will battle Akira in the second round. Meanwhile, Yuki decides to start his own rivalry up with Kishimoto. (Source: Wikipedia)
EP 14The Third Match
16 Jan 2002Sai begins the match against Akira, and he realizes that Akira has gotten stronger, but halfway through the match, Hikaru begins to wonder how much he has improved in skill. As a result, he takes over in the middle of the match, only to resign in the end, though making some sound moves. Akira leaves determined to become a professional and forgets the past, but Hikaru begins to wonder how he can make amends. Both Kimihiro and Yuki eventually lose their matches against the Kaio Go Club as well. (Source: Wikipedia)
EP 15The Ghost in the Net
23 Jan 2002Hikaru feels guilty for ignoring Sai's instructions in the previous Go match, but he discovers a new way to entertain Sai when he learns he can play Go through the Internet. Hikaru allows Sai to play Go against any opponent around the world, being able to beat top amateurs. (Source: Wikipedia)
EP 16Who Is Sai?
30 Jan 2002Sai quickly becomes an internet sensation after he wins game after game. Even Yoshitaka Waya, a leading insei, is shocked to have lost a match against Sai, and even thinks his own teacher, 9-dan professional Morishita, would not stand a chance. Some of the top amateurs headed toward Japan for the International Amateur Go Tournament also want to discover who Sai is. Waya goes out of his way to find Sai in the tournament, but to no avail. (Source: Wikipedia)
EP 17Deja Vu
6 Feb 2002At the tournament, players who have followed Sai's games on the internet realize that others are also trying to discover his identity. Several players say that Sai is stronger than any other player they had faced. A Korean player informs the rest that his friend Yu, a 7-dan pro, lost to Sai so he can't be an amateur. Though Waya believes that Sai is a child, Seiji Ogata says that he is the spirit of the legendary Go player Shusaku Honinbo, (which is technically true, as Sai was the spirit behind Shusaku) recognizing his increased skill in every online game. The commotion catches Akira's attention, and after playing an online game with Sai, he is strongly reminded one of his previous matches with Hikaru. After Akira resigns from the online match, Waya becomes irritated by this. (Source: Wikipedia)
EP 18Akira vs. Sai
13 Feb 2002Akira skips his first match of the Go professional exam in order to play an internet game against Sai. Along with the many people watching their game, Akira wonders who Sai really is, suspecting that Hikaru might be him. Akira interrogate Hikaru whether or not he is playing Go as Sai online. He is discouraged when Hikaru fails to reveal the truth. (Source: Wikipedia)
EP 19Hikaru's True Strength
20 Feb 2002Since Hikaru tells Sai that he should not play Internet Go as a precaution, Hikaru eventually convinces his grandfather to buy him a Go board. Hikaru and Sai start playing head-to-head, much to the frustration of the former. When Hikaru is viewed to be a professional Go player in training, others begin to see him as a new challenge. Kishimoto encounters Hikaru and challenges him to a match. (Source: Wikipedia)
EP 20The Road to Turning Pro
27 Feb 2002When Hikaru and Kishimoto are playing their match, the latter mentions how he never understood how Hikaru could be a rival to Akira. This causes Hikaru to set a new goal to become a professional Go player. In doing so, he must first become an insei. Hikaru crosses paths with Ogata when applying for an insei test, though he has to keep track of a game record. One thing Hikaru has failed to realize is that once he is enrolled as an insei, he may no longer compete in amateur tournaments with the club. (Source: Wikipedia)
EP 21The Haze Middle School Go Club
6 Mac 2002Hikaru faces against Kimihiro, Kaga, and Yuki in simultaneous matches, all to determine if he is worthy enough to enroll as an insei and retire from the Go club. Both Kimihiro and Yuki are defeated, and Kaga has won his match. All three permit him to take the insei test. (Source: Wikipedia)
EP 22The Insei Test
13 Mac 2002Hikaru is about to pass the insei test, enrolling him as an insei the following month. Hikaru is careless to mention to the other insei that he has rivaled Akira. Things takes a turn for the worse as Hikaru loses two matches on the first day at the insei institution. He later finds out from Shinichiro Isumi that Kishimoto was a former B-league insei, something very unexpected to Hikaru. (Source: Wikipedia)
EP 23The Championship Room
20 Mac 2002Akira learns that Hikaru has made it to the insei level, urging him to turn professional permanently to show his unbeaten skill. Meanwhile, Hikaru must progress through the insei ranks, though inexperienced in strategy. Akira is to face off against the Oza title-holder in the championship room. (Source: Wikipedia)
EP 24Akira vs. The Oza
27 Mac 2002Akira begins making restless moves to prove to Hikaru that he will be soon undefeated. Waya and Isumi replay the match for Hikaru, who is intrigued by Akira's strategy. Akira's plan may have backfired during the course of the match, costing his victory against the Oza. (Source: Wikipedia)
EP 25Fear and Impatience
3 Apr 2002Hikaru has hit a stumbling block, unable to improve despite playing against Sai everyday. Since Hikaru is on a losing streak, Sai reveals that Hikaru has become afraid. Sai tells him to alter that fear into courage, in an attempt to become stronger. (Source: Wikipedia)
EP 26Welcome to the A-League
10 Apr 2002Hikaru plays a match with Yuta Fukui, being able to defeat him. As Hikaru prepares to play against Waya, the latter talks about Sai's Go matches online. However, Waya soon learn that Hikaru knew about his online conversation with Sai, he wonders if there is more to Hikaru than meets the eye. Hikaru has managed to become an A-league insei in the long run, as he gets ready for the upcoming Young Lion's Tournament, in which the lower-league professionals play against the higher-league insei. (Source: Wikipedia)
EP 27A Place to Return
17 Apr 2002Hikaru visits the Haze Go Club, only to find out the Yuki left the club. Hikaru play simultaneous matches with the remaining members of the club. Yuki has been disappointed since Hikaru left to become an insei, glimpsing at him for daring to drop by. Yuki must battle his feelings and choose whether or not to rejoin the Go club. After finding game recordings of all the members, including himself, he is convinced to return to the club. (Source: Wikipedia)
EP 28The Young Lions Tournament
24 Apr 2002Hikaru enters into the Young Lion's Tournament, along with Waya, Isumi, and Fuku. Only three insei will advance to the second round. Sai sees Hikaru make a blunder during a match against Shinichi Murakami, yet Shindo is able to turn the tables. Isumi wins his match, but Waya and Fukui lose. The result of Hikaru's match is yet to be seen. (Source: Wikipedia)
EP 29Kuwabara Hon'inbo
1 Mei 2002Hikaru lost his match by six and a half points. Ogata, who witnessed the match, tells Akira how Hikaru turned the mistake he had made to his advantage. Kuwabara Honinbo senses a strange presence when briefly crossing paths with Hikaru. As Ogata prepares for the seventh and final match of the series with Kuwabara, the former mentions that a new wave of young professionals will soon arise. (Source: Wikipedia)
EP 30Ogata Vs. the Hon'inbo
8 Mei 2002Hikaru decides to let Sai duel against a cocky player, one that is a wannabe professional. Meanwhile, Ogata and Kuwabara are both eager to welcome the next generation of Go players, but once Ogata plays a sealed move he realizes he may not be able to pull out the win. Sai wins his match against the cocky player, so he decides to re-train for another year. (Source: Wikipedia)
EP 31The Awful Opponent
15 Mei 2002Hikaru must win three games in the preliminary rounds of the professional exam to advance to the final rounds. In order to do that, he is to face a man named Tsubaki, introduced as a motorcyclist. Before it was lunchtime, Tsubaki sealed his move, intimidating Hikaru. It was due to inexperience that Hikaru was unaware of the factor concerning the move before a break, causing him to lose the match. This intimidation put Hikaru on edge during his second preliminary round. (Source: Wikipedia)
EP 32The Last Day of the Prelims
22 Mei 2002Though Hikaru is pressured after losing his first two match, he is about to have two consecutive wins and a luck of the draw. He, along with Fuku and Asumi Nase all make it to the final rounds. Waya and Isumi decide to help Hikaru gain experience against adults to better prepare him for the final rounds. (Source: Wikipedia)
EP 33We're A Team!
29 Mei 2002Hikaru, Waya, and Isumi form a team to play at a Go salon, in which the three will have their entrance fee waived if they can manage to tie a series of three games as a team. After playing and winning at another Go salon, the three go to a sushi bar to celebrate their victories. (Source: Wikipedia)
EP 34No Winning Allowed!
5 Jun 2002Akira takes the stage in a teaching game, playing four simultaneous matches, being instructed to lose this game. Meanwhile, Hikaru is learning how to intentionally call a draw during his simultaneous matches, a skill needed to be obtained to calculate the moves of the opponent. It is remarkable to see that Akira is able to call a draw in all four matches, which then questions his cunning abilities. (Source: Wikipedia)
EP 35Only One Can Win
12 Jun 2002Hikaru, Waya, and Isumi head to a Korean Go salon, running into a young Korean boy named Su-Young Hong. This boy wants to become a professional Go player, but is on a losing streak. Hikaru soon learns that Korea has been dominating Go over Japan, deciding to face Su-Young to prove his worthiness. (Source: Wikipedia)
Vichwa vinavyofanana
Maswali yanayoulizwa mara kwa mara
- Hikaru no Go ina vipindi vingapi?
- Hikaru no Go ina vipindi 75.
- Hikaru no Go ilitoka mwaka gani?
- Hikaru no Go ilitoka mwaka 2001.
- Studio gani ilitengeneza Hikaru no Go?
- Hikaru no Go ilitengenezwa na Studio Pierrot.
- Nani aliongoza Hikaru no Go?
- Hikaru no Go iliongozwa na Jun Kamiya.
- Je, Hikaru no Go imekamilika?
- Hali ya sasa ya Hikaru no Go: Imekamilika.












