

Hikaru no Go
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Episodes (11/75)
EP 1Hikaru Shindo discovers a possessed Go board and plays his first match with the spirit Fujiwara-no-Sai.
Oct 10, 2001Hikaru Shindo visits his grandfather Heihachi Shindo’s shed to find antiques for sale. He finds a Go board containing the spirit of Fujiwara-no-Sai, a Go Master from the past. Sai accompanies Hikaru but is disappointed when Hikaru refuses to play Go. Eventually, Hikaru agrees to play a game. His first opponent is Akira Toya, the son of the national champion. Guided by Sai’s instructions, Hikaru wins the match. This victory surprises Akira significantly. The story begins with this unexpected encounter between Hikaru, the spirit, and the young player. The possession of the board by Fujiwara-no-Sai sets the stage for Hikaru’s introduction to the game of Go through this ancient rivalry and mentorship dynamic.
EP 2Hikaru joins a Go class with Akari and faces a bully before the Children's Go Tournament while Akira seeks a rematch.
Oct 17, 2001Hikaru enrolls in a Go class to improve his skills, accompanied by his childhood friend Akari Fujisaki. A bully player arrives and insists on a challenge, but Sai takes over and gets them both kicked out. Consequently, Hikaru shifts his focus to the Children's Go Tournament. Meanwhile, Akira reflects on the issues arising from his first match with Hikaru. Upon hearing that Hikaru might be competing in the Children's Go Tournament, Akira decides to investigate the situation. He is driven by a strong desire to secure an opportunity for a rematch with Hikaru, hoping to resolve their previous conflicts through the game.
EP 3Akira reveals his competitive spirit during a rematch against Hikaru.
Oct 24, 2001Akira confronts Hikaru, feeling insulted by perceived disrespect for the game, and issues a challenge for a rematch. Sai observes that Akira is baring his fangs and must choose between holding back or playing aggressively. Akira ultimately resigns from the match upon realizing defeat. Later, Hikaru meets Toya Meijin, Akira's father, who challenges him to a game. This encounter allows Hikaru to finally comprehend the true intensity of Go.
EP 4Hikaru and Sai face Shogi Captain Kaga at the Haze Junior High Festival
Oct 31, 2001Akari invites Hikaru to the Haze Junior High Festival, where a Junior High Go Tournament is being held. Hikaru observes Kimihiro Tsutsui, head of the Haze Junior High Go Club, running the event. He learns the prize is a book titled Assorted Tsumego from Toya Mejin's Matches. Sai wants to win the book but must first defeat the shogi captain, Tetsuo Kaga. Their match mirrors The Famous Killing Game of 1926 between Honinbo Shusai and Karigane Junichi. During the game, Hikaru makes a fatal mistake, resulting in the capture of much of his stones.
EP 5Hikaru plays Go for the school team after losing to Kaga
Nov 7, 2001Following a loss to Kaga by half a point, Hikaru joins the school Go team. He successfully replays a game from memory, prompting Sai to recognize his potential as comparable to Akira's. Although Kaga defeats his opponent, Hikaru loses his match. Consequently, Kimihiro must step in to lead the team forward in the tournament.
EP 6Hikaru, Kimihiro, and Kaga reach the finals while hiding an ineligible player
Nov 14, 2001Hikaru, Kimihiro, and Kaga advance to the tournament finals, unaware that Akira is visiting their school. The team faces intense pressure while attempting to conceal an ineligible member from detection. Sai supports Hikaru during the matches. Although the trio wins the tournament, the Haze Go Club is eventually discovered. Consequently, they are forced to forfeit the trophy to the Kaio Go Club, ending their victory with a disqualification.
EP 7Hikaru Refuses Akira's Challenge While Akira Finds Motivation
Nov 21, 2001Hikaru attends Haze Middle School and attempts to establish a Go club there, whereas Akira studies at Kaio Middle School. Akira visits Hikaru to propose a match, but Hikaru declines the invitation. Meanwhile, Akari chooses to spend time with Hikaru at the Haze Go Club. At the Kaio Go Club, Akira plays a game against Yun Sensei. During this match, the mention of Hikaru’s name serves to remind Akira of his underlying motivation for playing Go.
EP 8Kaio Go club members envy Akira's dominance and devise a blindfold strategy.
Nov 28, 2001Akira demonstrates overwhelming skill against all opponents at the Kaio Go club, generating significant envy among the membership. A new student, Okumura, attempts to challenge this dominance using the Mirror Go technique but is forced to resign after several of his stones are captured. Following this defeat, Okumura collaborates with Kojima and Ito to formulate a plan to defeat Akira. Their strategy involves forcing him to play Blindfold Go, aiming to exploit his abilities in a format that may hinder his usual performance.
EP 9Doubts arise regarding a blindfold Go double match involving Akira in the Kaio Go Club.
Dec 5, 2001A proposed double match of Blindfold Go faces scrutiny because Akira remains unpopular within the Kaio Go Club. Yuri Hidaka intervenes to stop Akira from participating in a bizarre variation of the game. At the same time, the Haze Go Club continues its search for a third member to complete its roster. The narrative focuses on the social dynamics within the Kaio Go Club and the recruitment efforts of the Haze Go Club, highlighting the ongoing tension surrounding Akira's presence and the specific rules governing the Blindfold Go challenge.
EP 10Yuki Mitani Solves Haze Go Club Poster Problem for Team Recruitment
Dec 12, 2001Yuki Mitani successfully solves a difficult puzzle presented on posters by the Haze Go Club. Hikaru recognizes that the group desperately requires a third member to compete as a team and attempts to persuade Yuki to join their ranks. During this interaction, Hikaru uncovers Yuki's genuine ability, which is characterized by deception rather than straightforward skill. This revelation highlights the complex nature of Yuki's talents and the strategic challenges involved in recruiting him for the club's competitive endeavors.
EP 11Yuki cheats at Go and loses ten thousand yen to Dake before Hikaru challenges him.
Dec 19, 2001Yuki visits a Go salon to gamble on winning games, relying on her habit of cheating. The salon owner, Shu, hires Dake, a skilled player who feigns ignorance about the game to teach Yuki a lesson. Yuki falls for the deception and loses ten thousand yen in the process. Later, Hikaru challenges Dake to a match with the goal of winning back the ten thousand yen that Yuki lost. This sequence of events highlights the consequences of Yuki's dishonesty and sets up a direct confrontation between Hikaru and the skilled opponent hired by Shu.
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Frequently asked questions
- How many episodes does Hikaru no Go have?
- Hikaru no Go has 75 episodes.
- When did Hikaru no Go come out?
- Hikaru no Go came out in 2001.
- Which studio made Hikaru no Go?
- Hikaru no Go was produced by Studio Pierrot.
- Who directed Hikaru no Go?
- Hikaru no Go was directed by Jun Kamiya.
- Is Hikaru no Go finished?
- Current status of Hikaru no Go: Finished.












