

Hikaru no Go
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Episodes (52/75)
1 / 3
EP 12Yuki joins the club while Akira seeks a specific tournament position against Hikaru.
Jan 2, 2002Yuki returns the money to Hikaru and agrees to join the club, though he declines to participate in the tournament. Kimihiro attempts to persuade Yuki to compete by describing the strength of the Kaio Go Club. In a separate development, Akira learns that Hikaru holds the third position in the tournament. Desperate to face Hikaru, Akira pleads with Yun Sensei to assign him that spot. However, Yun Sensei instead appoints Akira as captain and Kaoru Kishimoto as co-captain. This decision deeply disappoints Akira, who appears willing to sacrifice his pride and reputation solely for the chance to play against Hikaru.
EP 13Hikaru confronts Akira's strategic choice to secure the third spot for a match against Sai.
Jan 9, 2002Hikaru discovers that Akira deliberately requested the third position to ensure he could play against Sai. This revelation forces Hikaru to grapple with his internal feelings as he decides whether he or Sai will face Akira in the second round. Simultaneously, Yuki makes a decision to initiate his own rivalry with Kishimoto. The episode focuses on the emotional weight of these strategic moves and the resulting interpersonal dynamics among the players as they prepare for upcoming matches.
EP 14Sai faces Akira while Hikaru questions his own progress during the match.
Jan 16, 2002Sai starts the game against Akira, noting his opponent's growth. Midway through, Hikaru doubts his own skill level and takes over, eventually resigning despite playing sound moves. Akira departs resolved to become a professional and leave his past behind, prompting Hikaru to ponder how to make amends. Meanwhile, Kimihiro and Yuki both suffer defeats against members of the Kaio Go Club in their respective matches.
EP 15Hikaru discovers online Go to entertain Sai and defeat top amateurs
Jan 23, 2002Hikaru experiences guilt for disregarding Sai’s instructions during the previous Go match. To address this, he finds a new method to entertain Sai by learning that Go can be played via the Internet. Hikaru permits Sai to compete against opponents globally through this online platform. This arrangement allows Sai to challenge and defeat top amateur players, providing a fresh way for them to engage with the game and resolve Hikaru's prior remorse regarding their last encounter.
EP 16Internet fame follows Sai after defeating top players like Yoshitaka Waya
Jan 30, 2002Sai rapidly gains online notoriety by winning consecutive matches, shocking leading insei Yoshitaka Waya. Waya believes even his teacher, 9-dan professional Morishita, could not defeat Sai. Several top amateurs traveling to Japan for the International Amateur Go Tournament also seek to identify him. Waya attempts to locate Sai during the tournament but fails to find him.
EP 17Tournament players investigate Sai's identity while Akira recalls past matches with Hikaru.
Feb 6, 2002During the tournament, competitors notice others attempting to uncover Sai's true identity. Many assert that Sai surpasses all previous opponents in strength. A Korean participant reveals that his friend Yu, a 7-dan professional, was defeated by Sai, proving Sai is not an amateur. While Waya suspects Sai is a child, Seiji Ogata claims Sai is the spirit of legendary Go player Shusaku Honinbo, citing the consistent improvement in Sai's online performance. This widespread speculation draws Akira's attention. After playing an online game against Sai, Akira is vividly reminded of a prior match with Hikaru. Following Akira's resignation from the online match, Waya becomes irritated by the situation.
EP 18Akira skips Go exam to play internet game against Sai
Feb 13, 2002Akira skips his first match of the Go professional exam to play an internet game against Sai. Many people watch their game, and Akira wonders who Sai really is, suspecting that Hikaru might be him. Akira interrogates Hikaru about whether he is playing Go as Sai online. He is discouraged when Hikaru fails to reveal the truth.
EP 19Hikaru Persuades His Grandfather to Buy a Go Board for Practice
Feb 20, 2002After advising Sai against playing Internet Go, Hikaru successfully convinces his grandfather to purchase a physical Go board. The two then begin playing matches directly against each other, which causes significant frustration for Sai. As Hikaru's skills develop, he is increasingly perceived as a professional player in training. This reputation attracts attention from others who view him as a new challenge. Consequently, Kishimoto encounters Hikaru and issues a formal challenge for a match, marking a significant step in Hikaru's growing recognition within the Go community.
EP 20Hikaru sets professional goal after Kishimoto match and faces insei test with Ogata
Feb 27, 2002During a match against Kishimoto, the latter questions Hikaru's ability to rival Akira. This remark prompts Hikaru to resolve to become a professional Go player, a path requiring him to first become an insei. While applying for the insei test, Hikaru encounters Ogata and must manage a game record. He overlooks a critical rule: enrollment as an insei disqualifies him from participating in amateur tournaments with his club. This decision marks a significant shift in his competitive status as he pursues his new professional ambition.
EP 21Hikaru plays simultaneous matches against Kimihiro, Kaga, and Yuki to qualify as an insei
Mar 6, 2002Hikaru competes in simultaneous matches against Kimihiro, Kaga, and Yuki to determine his worthiness for insei enrollment and his departure from the Go club. He defeats both Kimihiro and Yuki, while Kaga wins his match. Despite the mixed results, all three opponents permit Hikaru to take the insei test. This series of games serves as the final evaluation for his status within the school's Go club and his potential professional path in the game.
EP 22Hikaru faces setbacks after revealing his rivalry with Akira during the insei test
Mar 13, 2002Hikaru is on the verge of passing the insei test, which would officially enroll him as an insei starting the following month. However, his prospects deteriorate when he carelessly informs his fellow candidates that he has rivaled Akira. This revelation leads to a difficult start, as Hikaru loses two consecutive matches on the first day at the insei institution. Later, he learns from Shinichiro Isumi that his opponent, Kishimoto, was a former B-league insei, a fact that surprises Hikaru significantly.
EP 23Akira urges Hikaru to go pro while Hikaru trains and Akira faces the Oza title-holder.
Mar 20, 2002Akira discovers that Hikaru has achieved insei status, prompting him to advise Hikaru to become a professional permanently to demonstrate his undefeated abilities. Concurrently, Hikaru is tasked with advancing through the insei ranks, despite lacking experience in strategic play. In a separate development, Akira is scheduled to compete against the current Oza title-holder within the championship room. This narrative highlights the diverging paths of the two characters as they navigate their respective challenges in the professional Go world, with Akira preparing for a high-stakes match against an established champion while Hikaru focuses on overcoming his inexperience to secure his standing among the insei.
EP 24Akira attempts to prove his future dominance against the Oza through restless moves.
Mar 27, 2002Akira initiates a series of agitated moves during his game against the Oza, aiming to demonstrate to Hikaru that he is on the path to becoming an undefeated player. While the match unfolds, Waya and Isumi review the game footage for Hikaru, who becomes fascinated by the specific strategies Akira employs. However, Akira's calculated plan appears to have failed as the game progresses, ultimately resulting in him losing the victory to the Oza despite his efforts to assert his superiority.
EP 25Hikaru faces stagnation and fear while Sai urges him to find courage
Apr 3, 2002Hikaru encounters a significant obstacle in his progress, finding himself unable to improve despite playing Go against Sai every day. As Hikaru continues on a losing streak, Sai identifies that this decline stems from a deep-seated fear. Sai advises Hikaru to transform this fear into courage, explaining that this mental shift is essential for him to overcome his current limitations and become stronger. The episode focuses on this psychological hurdle and the guidance provided to help Hikaru move past his stagnation and achieve growth in his skills.
EP 26Hikaru Defeats Fukui and Prepares for the Young Lion's Tournament
Apr 10, 2002Hikaru defeats Yuta Fukui in a match and prepares to face Waya, who discusses Sai’s online Go games. Waya discovers Hikaru knows about his private conversation with Sai and suspects there is more to him than meets the eye. Hikaru has successfully become an A-league insei and readies himself for the Young Lion's Tournament. This event features lower-league professionals competing against higher-league insei players. The narrative focuses on Hikaru's progression and the growing interest surrounding his abilities as he approaches this significant challenge in his Go career.
EP 27Hikaru plays simultaneous matches at Haze Go Club after discovering Yuki's departure and disappointment.
Apr 17, 2002Hikaru visits the Haze Go Club and learns that Yuki has left. He proceeds to play simultaneous matches with the remaining members. Yuki feels disappointed because Hikaru left to become an insei, viewing his visit as a slight. Yuki must confront his feelings and decide whether to rejoin the club. After reviewing game recordings of all members, including himself, he is convinced to return.
EP 28Hikaru and friends compete in the Young Lions Tournament with uncertain outcomes.
Apr 24, 2002Hikaru, Waya, Isumi, and Fuku participate in the Young Lion's Tournament, where only three insei will advance to the second round. During a match against Shinichi Murakami, Sai observes Hikaru make a blunder, but Shindo manages to turn the tables. Isumi wins his match, while Waya and Fukui lose. The result of Hikaru's match is yet to be seen.
EP 29Hikaru's Defeat and Ogata's Insight Before the Final Match
May 1, 2002Hikaru loses his match by six and a half points. Ogata, who witnessed the contest, explains to Akira how Hikaru successfully turned a mistake into an advantage. Kuwabara Honinbo senses a strange presence when briefly crossing paths with Hikaru. As Ogata prepares for the seventh and final match of the series with Kuwabara, the former mentions that a new wave of young professionals will soon arise.
EP 30Ogata faces a difficult sealed move while Sai challenges an arrogant amateur player.
May 8, 2002Hikaru allows Sai to play against a cocky wannabe professional. Ogata and Kuwabara look forward to the next generation of Go players. During his match, Ogata makes a sealed move and realizes he might not secure the victory. Sai defeats his arrogant opponent and chooses to train for another year. The episode highlights the contrast between the experienced players' struggles and Sai's decisive win against the amateur.
EP 31Hikaru faces Tsubaki's intimidating sealed move in the preliminary rounds
May 15, 2002Hikaru needs to win three preliminary matches to reach the professional exam finals. His first opponent is Tsubaki, a motorcyclist who seals his move before lunch. Hikaru loses this game because he lacks experience with the rules regarding sealed moves during breaks. This defeat leaves Hikaru nervous and on edge as he prepares for his second preliminary round match. The source material highlights how Tsubaki's intimidation tactics affected Hikaru's performance and mental state during the competition.
EP 32Hikaru advances to finals with consecutive wins and favorable draw
May 22, 2002Despite the pressure of losing his first two matches, Hikaru secures two consecutive victories and benefits from a lucky draw. He, along with Fuku and Asumi Nase, successfully advances to the final rounds. To better prepare Hikaru for the upcoming challenges, Waya and Isumi decide to assist him in gaining experience by having him play against adult opponents. This training is intended to help him adjust to the higher level of competition he will face in the finals, ensuring he is adequately ready for the next stage of the tournament.
EP 33Hikaru, Waya, and Isumi form a team to play at a Go salon
May 29, 2002Hikaru, Waya, and Isumi create a team to compete at a Go salon where their entrance fee is waived if they tie a series of three games. After successfully playing and winning at another Go salon, the trio visits a sushi bar to celebrate their victories.
EP 34Akira plays four simultaneous matches while instructed to lose, demonstrating his cunning abilities.
Jun 5, 2002Akira participates in a teaching game involving four simultaneous matches, with specific instructions to lose each one. Concurrently, Hikaru practices the technique of intentionally calling a draw during his own simultaneous games, a necessary skill for calculating opponent moves. The narrative highlights Akira's unexpected ability to call a draw in all four matches, raising questions about his strategic cunning and intelligence. This sequence contrasts the different approaches to game management, showcasing Hikaru's technical learning alongside Akira's surprising tactical decisions that challenge expectations regarding his performance and mental acuity in high-pressure situations.
EP 35Hikaru visits a Korean salon and challenges Su-Young Hong to prove Japan's Go strength
Jun 12, 2002Hikaru, Waya, and Isumi travel to a Korean Go salon where they encounter Su-Young Hong, a young boy aspiring to become a professional player. Su-Young is currently experiencing a losing streak. Observing that Korea has been dominating the game of Go over Japan, Hikaru decides to challenge Su-Young directly. This match is intended to demonstrate his own worthiness and counter the perceived superiority of Korean players. The encounter highlights the competitive tension between the nations in the sport, prompting Hikaru to step up against the determined young opponent to validate his skills.
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Frequently asked questions
- How many episodes does Hikaru no Go have?
- Hikaru no Go has 75 episodes.
- When did Hikaru no Go come out?
- Hikaru no Go came out in 2001.
- Which studio made Hikaru no Go?
- Hikaru no Go was produced by Studio Pierrot.
- Who directed Hikaru no Go?
- Hikaru no Go was directed by Jun Kamiya.
- Is Hikaru no Go finished?
- Current status of Hikaru no Go: Finished.












