

Hikaru no Go
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Episodes (75)
3 / 4
EP 49Toya outsmarts Sai while Hikaru resigns, prompting a future handicap-free rematch request.
Sep 18, 2002Toya detects a skilled professional near Hikaru. Sai executes a complex game filled with traps, but Toya evades and modifies Sai's strategy. Hikaru resigns, leading Toya to ask for a future match without handicaps. Kuwabara suspects Hikaru played as if he had a handicap against him, explaining his overplays. This situation mirrors the Cho Chikun versus Otake Hideo game in the forty-fourth Oza Sen preliminaries on 14 July 1996.
EP 50fillerSai reveals his past and rivalry with Akira while fearing he may never play Go again.
Sep 25, 2002Sai discloses his entire history, leading up to his initial meeting with Hikaru and his competitive relationship with Akira. As he pursues the divine move, he questions whether he will ever be able to play Go again. This uncertainty stems from Hikaru’s growing strength, which results in fewer opportunities for Sai to participate in games. The narrative focuses on Sai’s introspection regarding his future in the game amidst these changing dynamics.
EP 51Hikaru plays a pro against overpriced boards while Kurata watches
Oct 2, 2002As the newest professional, Hikaru attends a Go field event where Sai encounters a pro selling overpriced Go boards. Sai urges Hikaru to play a match against this pro to settle the score. Meanwhile, Kurata, a man who brags about his professional status, appears at the event. He becomes intrigued by Hikaru during the proceedings. The episode focuses on this interaction between the young player and the established professionals, highlighting the tension between the overpriced merchandise and the actual game being played.
EP 52Hikaru faces Akira in his first professional match during a Go ceremony.
Oct 9, 2002At a Go award ceremony, Hikaru discovers that his debut professional match will be against Akira. He feels intense excitement upon realizing how close he is to facing Akira directly. Despite this anticipation, unexpected circumstances are poised to alter their destinies and change their relationship with one another. The narrative focuses on the immediate emotional impact of this revelation and the looming shift in their professional trajectories.
EP 53Hikaru Arranges High-Stakes Internet Go Match Against Toya Meijin
Oct 16, 2002Following news of Toya Meijin’s heart attack, Hikaru visits him in the hospital and discovers he plays Internet Go. Hikaru schedules a match for Sai to face Toya one week later. The players agree to severe consequences for defeat: Sai must reveal his true identity if he loses, while Toya vows to retire from professional Go if he is defeated. This encounter sets the stage for a critical confrontation between the young player and the legendary master, driven by the high stakes agreed upon before the game begins.
EP 54Online Go players suspect Toya is an impostor until he defeats top rivals.
Oct 23, 2002Internet Go enthusiasts notice Toya playing online and initially suspect he is an impostor. Ichiryu, the reigning Kisei titleholder in Japan, challenges the suspected faker but is easily defeated. Other elite players, including world amateur champion Li Rinshin, recognize the opponent’s superior skill as genuine. Meanwhile, fans are unaware that a significant millennium match between Sai and Toya is imminent. Akari visits and challenges Hikaru to a game. Sai agrees to play under a nine stone handicap to help settle his nerves before the upcoming event. This sequence highlights the growing reputation of the mysterious online player while setting the stage for future confrontations involving the main characters.
EP 55Sai and Toya Koyo engage in a highly watched Internet Go match.
Oct 30, 2002Sai and Toya Koyo compete in an Internet Go game that draws massive attention from fans impressed by their superior skills. The actual match depicted features Rin Kaiho playing black against Yoda Norimoto playing white during the twenty-second Meijin League held in May 1997. Meanwhile, Waya and Akira observe the broadcast separately. Through witnessing this intense competition, they come to understand the exceptional strength of Sai as a player. The episode highlights the excitement surrounding the match and the growing recognition of Sai's abilities among those watching.
EP 56Ogata deduces Toya's offline arrangement as Sai secures victory before fading away
Nov 6, 2002Ogata concludes that Toya organized the match in person, assuming he lacks internet knowledge. Both Akira and Ogata suspect Hikaru is connected to Sai. Although Toya initially held the advantage, Sai discovered a move to eliminate enemy territory. Toya realized that with optimal play, he would lose by half a point and trusted Sai to execute the best moves. Consequently, Toya resigned, while spectators believed the game was closely contested. Sai ultimately understands why he was revived through Hikaru and recognizes that his time in this world is nearing its end.
EP 57Hikaru visits Toya to discuss his retirement plans and Sai's mysterious disappearance.
Nov 13, 2002Hikaru goes to the hospital to see Toya, hoping he will not quit professional Go. Toya explains that while he will retire, he intends to keep playing. Ogata overhears this and questions Hikaru about Sai’s true identity, a concern Akira also shares. Toya successfully keeps his secret from both of them. Meanwhile, Hikaru does not realize that Sai is about to vanish after fulfilling his mission to guide him toward the divine move. The spirit’s purpose is complete, and his existence is ending, leaving Hikaru unaware of the impending loss of his mysterious companion and mentor.
EP 58Hikaru plays One Color Go against Kurata after losing professional match news
Nov 20, 2002Hikaru and Sai learn that Toya lost a professional match. Kurata approaches Hikaru and challenges him to a game, with an autograph as the stake. At the Go salon, black stones are unavailable, forcing Hikaru to play One Color Go. Kurata loses count of the moves due to overthinking but makes a correct move by luck, leading Hikaru to resign. Despite the loss, Kurata gives Hikaru half of his autograph as a gift, recognizing Hikaru's strength.
EP 59Toya Announces Retirement, Hikaru Wins First Pro Match, and the Mysterious Go Board
Nov 27, 2002Toya honors his promise to Sai by announcing his retirement, sparking outrage among fans and followers. Kurata visits Toya for a game, during which Toya suggests that retiring benefits his personal life. Meanwhile, Hikaru competes in his first professional series match and defeats his opponent with ease. Following news that Heihachi’s shed was raided, Sai instructs Hikaru to locate the Go board. Upon finding it, Hikaru is surprised to observe that the bloodstains on the board are beginning to fade away, leaving the significance of this change unclear.
EP 60Hikaru attends a Go seminar where he encounters a drunk Ogata and allows Sai to play
Dec 4, 2002During a Go seminar, Hikaru unexpectedly encounters Ogata in a drunken state. He permits the spirit Sai to play against Ogata, an experience that appears to improve Hikaru's ability to analyze game play. As the two return home, Sai begins to fade away, marking a significant and emotional shift in their journey together.
EP 61Hikaru searches for the vanished Sai after bloodstains disappear from the Go board
Dec 11, 2002Hikaru refuses to accept the truth regarding Sai and embarks on a journey to locate him. He observes that the bloodstains Sai left on the Go board in the shed have completely vanished. To find answers, Hikaru travels to Innoshima, where he visits a shrine, a museum, and a cemetery, all sites connected to Shusaku. Despite his efforts to investigate these locations linked to the past, Hikaru remains unable to find Sai. The narrative focuses on his determination to uncover the mystery behind Sai's disappearance and the physical evidence that has seemingly been erased from the board.
EP 62Hikaru confronts an arrogant amateur player in Hiroshima who claims to be Japan's best.
Dec 18, 2002Hikaru encounters a haughty amateur golfer who asserts he is the top player in Japan. This amateur issues a challenge to Hikaru, fully aware of his professional status, under the mistaken belief that Hikaru is weak due to previous overplays against Toya. Upon learning of another Shusaku memorial in Tokyo, Hikaru gains the motivation to defeat his opponent quickly. Despite his efforts, Hikaru is unable to locate Sai after returning to Tokyo.
EP 63Hikaru Stops Playing Go to Summon Sai Back
Dec 25, 2002Hikaru discovers old game records of Shusaku and witnesses the genius of Sai playing through him, including the famous ear-reddening move. He regrets not allowing Sai to play more often and decides to quit Go entirely, hoping this will bring Sai back to play in his place. Meanwhile, Akira searches for Hikaru to convince him to change his mind and continue playing the game.
EP 64Hikaru challenges a deceptive shopkeeper to a game of Go to recover a stolen authentic keicho flower bowl.
Jan 8, 2003During this side story, Hikaru accidentally breaks Kaga's favorite teacup with a baseball. He and Sai then witness a shopkeeper tricking a customer into purchasing a counterfeit flower bowl. Subsequently, a young girl discovers her grandfather's genuine keicho flower bowl has been stolen, but the shopkeeper refuses to return it without payment. To resolve the situation, Hikaru challenges the dishonest merchant to a match of Go, aiming to win back the bowl for the child. The narrative concludes with the revelation that flowers magically appear within the keicho flower bowl once it is filled with water, highlighting the item's unique properties and the resolution of the conflict through skill rather than force.
EP 65Isumi travels to China to improve his Go skills and overcome match anxiety.
Jan 15, 2003Seeking to stop choking during important matches, Isumi travels to China to study the game of Go. Meanwhile, Waya attempts unsuccessfully to persuade Hikaru to return to playing. After Isumi suffers defeats against several children, he is recruited by a skilled player at a Chinese Go institute. He undergoes training for a few days to enhance his abilities, though he feels sympathy for himself upon realizing how the institute’s standards compare favorably to those of professional players.
EP 66Akira Toya receives professional recommendation before meeting Hikaru
Jan 22, 2003This narrative segment chronicles events in Akira Toya’s life before he encounters Hikaru. Peers advise him to pursue a professional career in Go. During this period, a young champion locates Akira at a Go salon and issues a challenge for a match. Akira emerges victorious from the contest. Following this win, he is persuaded to begin his journey toward becoming a professional player. This path ultimately leads to his meeting with Hikaru. The summary reflects the source material regarding these specific interactions and career decisions without adding external context or speculation beyond the provided facts.
EP 67Isumi learns emotional control and new strategies to succeed in Go
Jan 29, 2003Isumi realizes that mastering his emotions and adopting new strategies are essential for success in the Go world. He undergoes training from a friendly player to prepare for a match against an opponent who is slacking. After winning the game, Isumi regains his confidence in his pursuit of becoming a professional.
EP 68Hikaru faces abandonment by friends and professional status loss due to match forfeits
Feb 5, 2003Hikaru has maintained his promise to refrain from playing matches, a decision that has led his friends to distance themselves from him. As the number of forfeits increases, the likelihood of him losing his professional status also rises. This growing pressure threatens his standing in the professional Go world, highlighting the severe consequences of his current choices on both his personal relationships and his career trajectory.
EP 69Isumi Returns to Japan and Demands a Rematch from Hikaru
Feb 12, 2003Isumi returns to Japan and discovers that Hikaru has been losing by default in numerous matches. He visits Hikaru’s house and insists that Hikaru play a game with him. This request is made to make up for the game that Isumi forfeited during the pro exam.
EP 70Hikaru feels guilt over broken promise while Sai's presence resurfaces during match
Feb 19, 2003Hikaru begins a Go match against Isumi, burdened by guilt for violating a personal promise. As the intense game progresses, Hikaru becomes aware that Sai remains connected to his Go practice. In a separate event, Akira secures victory in a crucial game, earning his qualification for the Honinbo title match series. The narrative highlights Hikaru's internal struggle and the lingering influence of Sai, while simultaneously advancing Akira's professional career through his recent win.
EP 71Hikaru's Surprising Return to Professional Go Draws Widespread Support
Feb 26, 2003Hikaru expresses enthusiasm for returning to professional Go matches, a development that catches those around him off guard. His unexpected reappearance in the competitive circuit becomes a topic of conversation among various individuals. Despite the surprise surrounding his return, the general reaction is overwhelmingly positive. Many people discuss his comeback and offer their encouragement and backing. This wave of support highlights the community's acceptance of his return to the professional level, marking a significant moment in his career as he prepares to engage in high-stakes games once again.
EP 72Hikaru and Akira pursue independent paths while seeking to prove their superior Go skills.
Mar 5, 2003Hikaru and Akira start their individual journeys to conquer the world of Go, yet both remain driven by a desire to determine who is truly the better player. As they navigate their separate paths, they are acknowledged as part of a new wave of players. This emerging generation is recognized for its unique ability to discover the divine move, setting the stage for their ongoing rivalry and pursuit of excellence in the game.
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Frequently asked questions
- How many episodes does Hikaru no Go have?
- Hikaru no Go has 75 episodes.
- When did Hikaru no Go come out?
- Hikaru no Go came out in 2001.
- Which studio made Hikaru no Go?
- Hikaru no Go was produced by Studio Pierrot.
- Who directed Hikaru no Go?
- Hikaru no Go was directed by Jun Kamiya.
- Is Hikaru no Go finished?
- Current status of Hikaru no Go: Finished.












